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Subject: Re: UCI (=universal chess interface)

Author: Robert Hyatt

Date: 09:53:01 11/29/00

Go up one level in this thread


On November 29, 2000 at 11:36:02, Stefan Meyer-Kahlen wrote:

>On November 29, 2000 at 10:44:14, Robert Hyatt wrote:
>
>>On November 29, 2000 at 02:46:20, Stefan Meyer-Kahlen wrote:
>>
>>>On November 28, 2000 at 13:33:06, Robert Hyatt wrote:
>>>
>>>>On November 28, 2000 at 09:15:30, Stefan Meyer-Kahlen wrote:
>>>>
>>>>
>>>>
>>>>There are a couple of _really_ ugly things in this.  Ugly because they are
>>>>diametrically opposed to other GUIs like xboard/winboard/robofics/etc.
>>>>
>>>>1.  The search vs ponder stuff.  I don't see why the GUI has to tell the
>>>>engine to begin to ponder.  This makes no sense to me, from either a GUI
>>>>point of view, or an engine point of view.  But the main problem is it is
>>>>so different from xboard that the code is going to be very messy.  And for
>>>>no gain that I can see.
>>>
>>>We think that it is absolutely necessary to tell the engine to ponder to keep
>>>control of what the engine is doing, otherwise the GUI is never sure weather the
>>>engine is pondering or waiting or doing whatever. Also for some commands (e.g.
>>>searching in a database) the GUI has to be sure that the engine is not wasting
>>>cpu cycles in the background.
>>>
>>>>2.  sending too much control info to the engine.  The engine ought to be able
>>>>to manage itself, sending moves to the GUI and reading moves from the GUI.
>>>>Having a protocol to alter other things like selectivity and so forth is fine,
>>>>as is having a protocol that allows the engine to tell the GUI certain things
>>>>like offer a draw or whatever.
>>>
>>>Why can't the engine manage itself in this protocol?
>>>
>>>Draw offers are handled by the GUI right now, but it is certainly possible to
>>>extent the protocol. Which control info is not necessary in your opinion?
>>
>>First, it would seem (to me) that offering and accepting draws is an engine
>>function, not a GUI function.  IE in a real chess game, the two humans handle
>>those functions, not the TD/arbiter.
>
>
>Sounds reasonable...
>
>
>>The thing I don't like are things like "ponder".  The reason is that it is so
>>different from winboard the code will turn into some spaghetti in a few places.
>>Obviously, in my case, winboard/xboard are going to be _the_ interface of choice
>>for the people that use Crafty.  And that means I have to maintain compatibility
>>with the xboard protocol.  To make things like "ponder" and the like work, as
>>well as the idea of the engine not making a move until the gui tells it to, is
>>going to require a significant number of changes, while keeping the current
>>xboard / winboard support "as is".
>>
>>That looks messy.
>
>
>Your choice.
>I still believe that there are so many advantages in the UCI interface that it
>is definetly worth trying.


I wouldn't disagree.  I would also agree that Intel would _love_ to be able
to add registers to the X86 architecture.  But that ugly C-word (compatibility)
caused them to stick with the ugly choice made so long ago.

Compatibility is a big issue.  There are multiple interfaces that work with
the current xboard protocol, in spite of the design holes here and there.
IE xboard, winboard, robofics, my custom interface I wrote, the chessbase
interface, etc...

I don't mind seeing change, but I would prefer one solid standard, not N.



>
>
>>>>3.  The main thing you have really addressed is "race conditions".  One thing
>>>>the winboard/xboard protocol is sorely missing is some sort of ack/nak facility
>>>>(it has a sort of nak facility if you send an error message) to eliminate the
>>>>race conditions that occur.  IE the interface says "start a new game" and
>>>>immediately assumes this has been done.  If you don't check for input quickly
>>>>enough, you miss the new game indicator for a bit, and if you send a move,
>>>>that move can be sent to the server with an immediate "illegal move" response
>>>>since your move came from a game that has ended.
>>>>
>>>>I don't personally like to ack/nak every message, as that does nothing more
>>>>than ramp up traffic.  But for critical events (ie new game) an ack would be
>>>>nice so that xboard would wait for you to say "ok" before it would proceed to
>>>>start a new game, etc.
>>>
>>>There is no new game command in this interface.
>>>
>>>We also were aware of this problem and also didn't like the ack/nack mess, so we
>>>only introduced it in the "ready/readyok" and "uci/uciok" commands. If desired
>>>one can always simulate the ack/nak with ready/readyok, but this is not
>>>necessary as we always keep control over the engine. Implicit sync is done as
>>>there always have to be a "bestmove" command from the engine for every "go"
>>>command from the GUI and that the engine must not start searching or pondering
>>>without being told so. That was introduced to avoid the ack/nak thing and don't
>>>having "race conditions".
>>
>>the "ok" messages are a form of acknowledgement/negative-acknowledgement,
>>and perhaps the idea of letting the gui specify the board position is a good
>>one.  But in my case (and perhaps for others as well) it adds another level
>>of complexity as when I get a FEN string to set a position, I assume we are
>>at a "brand new position" having nothing to do with previous positions.  I
>>clear the game history, set the starting game position to what was given to
>>me, etc.  This turns very messy.
>
>
>You will only get the FEN string if the game was not played from the starting
>position. I'd certainly prefer this to the "edit\n\nnew\force\na2a3\nc\nkabcd
>..." of gnuchess.
>
>It's true that you'll get this before every search but in my point of view this
>is not a big deal.
>
>Adding support of the UCI interface into a winboard engine will just take one or
>two days including debugging and you will only have to change or add a few lines
>of code. That's not a big mess for me.

It is more than that for me.  IE the pondering issue is _very_ complex in
Crafty, because I couldn't originally afford to do a threaded version of
pondering due to the demand for dos versions.  I could rewrite now to put
the interface in one thread, the engine in another, but it would both be a
lot of work, and lead to headaches when it doesn't work with xboard.

I have wanted to ignore DOS anyway, and re-do the way I ponder.  Which would
be a major design change, but it would probably be worthwhile, since threads
work fine in windows and unix.



>
>
>>>>Before this goes too far, it would seem reasonable to design an interface
>>>>once and for all, that everybody will use.
>>>
>>>Hey, that's what we wanted to do with this thing :-)
>>>
>>>> That means we need Tim Mann (or
>>>>someone familiar with xboard/winboard that is willing to make the needed
>>>>changes), someone familiar with ROBOFICS, so that we can have one common
>>>>protocol.
>>>
>>>This has been discussed for years now and there has been many attempts to start
>>>a discussion about a new interface, but after a few days those discussions faded
>>>aways. Tim Mann did a great job "inventing" winboard but I guess that he is too
>>>busy working out a new interface. It is quite a lot of work to design a new
>>>interface so if somebody else had done done Rudolf and I could have saved much
>>>time, but this did not and probably won't happen.
>>>
>>>Rudolf and I are familiar with winboard as we have written engines and user
>>>interfaces for it, so we know of its problems.
>>>
>>>The UCI interface is certainly not perfect, but it's pretty good :-) and there
>>>are already engines and GUIs supporting it.
>>>
>>>If we all are waiting for the perfect interface we will still use winboard in 10
>>>years.
>>>
>>>> Right now, what you are using is so different from the
>>>>xboard/winboard protocol, it will make some things very messy to keep
>>>>compatibility with both.
>>>
>>>Is it really that different to winboard? I don't think so.
>>
>>In operation?  Yes.  See my previous comments.
>>
>>
>>
>>>
>>>>I don't like the idea of dictating what the engine can and can't do without
>>>>permission from the GUI.
>>>
>>>What is missing? What should or can the engine do?
>>>
>>>> I think the engine should be free to do anything it wants.
>>>
>>>See above. If you let the engine do what it wants to you get syncronization
>>>problems and need your ack/nak stuff.
>>>
>>>> Otherwise the GUI might assume the engine is idle and not using CPU
>>>>time and be wrong.
>>>
>>>This can't happen in our interface as it is designed in a way that the GUI
>>>always knows what the engine is doing. The opposite is true: If you let the
>>>engine do what it wants to this will happen.
>>>
>>>>  Specifying the comm protocol is fine.  Specifying a time
>>>>limit for responses to commands is fine.  But don't specify what the engine can
>>>>and can't do while waiting for another command...  ie why can't it "ponder"
>>>>all the time?
>>>
>>>see above.
>>>
>>>> Why does it have to keep searching after it has found the
>>>>shortest possible mate?  etc...  That last point might be important as it
>>>>wastes compute cycles.
>>>
>>>There are smarter ways to wait. This is done for synchronization, see above.
>>>Also this is only forbidden while pondering.
>>>
>>>Thanks for your comments
>>>
>>>   Stefan



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