Author: Edward Screven
Date: 15:02:18 11/30/00
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after looking at the uci specification again, i realized there is another facet which is too limiting, at least for my program. from the specification, it looks like engines receive information about only the current time control period. my program really wants to know more. specifically it wants to know the parameters of the next period. here's an example: suppose there are 20 minutes on the clock, with 10 moves left in the current period. if the next period is 40/2h, then my program will typically use a little less than two minutes to move, since it really only needs to get to the end of the current period. however if the next period is G/1h then my program will use substantially less than two minutes, because it will try to save time for the rest of the game. (i also agree with others that resigning, offering draws, and accepting draws should be up to the engine. but that's been talked about enough.) - edward
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