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Subject: Re: Some facts about Deep Thought / Deep Blue

Author: Robert Hyatt

Date: 08:41:35 08/30/01

Go up one level in this thread


On August 30, 2001 at 01:50:01, Derrick Daniels wrote:

>On August 29, 2001 at 21:57:55, Robert Hyatt wrote:
>
>>On August 29, 2001 at 17:41:13, Derrick Daniels wrote:
>>
>>>On August 29, 2001 at 14:03:49, Robert Hyatt wrote:
>>>
>>>>On August 29, 2001 at 13:52:33, Uri Blass wrote:
>>>>
>>>>>On August 29, 2001 at 12:52:15, Roy Eassa wrote:
>>>>>
>>>>>>This sentence DOES say a lot, doesn't it:
>>>>>>
>>>>>>"By the summer of 1990--by which time three of the original Deep Thought team
>>>>>>had joined IBM--Deep Thought had achieved a 50 percent score in 10 games played
>>>>>>under tournament conditions against grandmasters and an 86 percent score in 14
>>>>>>games against international masters."
>>>>>>
>>>>>>That was 7 years before, and many-fold slower hardware (and much weaker
>>>>>>software, no doubt), than what played Kasparov in 1997.
>>>>>
>>>>>No
>>>>>This sentence tells me nothing new.
>>>>>
>>>>>I know that humans at that time did not know how to play against computers like
>>>>>they know today.
>>>>>
>>>>>Today programs got clearly better results than deep thought
>>>>>and there is more than one case when they got >2700 performance inspite of
>>>>>the fact that the opponents could buy the program they played against them
>>>>>something that Deep thought's opponents could not do.
>>>>
>>>>Deep thought produced a rating of 2655 over 25 consecutive games against a
>>>>variety of opponents.  None of them were "inexperienced" in playing against
>>>>computers.  Byrne.  Larson.  Browne.  You-name-it.  That argument doesn't hold
>>>>up under close scrutiny.  In some ways, it appears that the GMs of today are
>>>>prepared far worse than the GMs of 1992 were prepared to play computers.
>>>>
>>>>In 1992 GMs _were_ encountering computers in various tournaments, from the
>>>>World Open, to the US Open, right on down to the state level.  Today computers
>>>>are not playing in any of those...  There were dozens of deep thought games on
>>>>the internet, so the humans had good ideas about the programs strengths and
>>>>weaknesses.
>>>
>>>
>>>
>>>Yes but in 1992 computers were laughed at, they were so weak, it's no comparison
>>>to today's programs and you know it.
>>>
>>>
>>
>>
>>
>>I don't know what planet you live on, but here on planet Earth, the GMs were
>>not producing positive scores against Deep Thought.  They were _not_ laughing
>>at it.
>>
>>PC programs?  lots of laughs.  But not vs Deep Thought.
>>
>
>I tend to disagree, if I remember correctly , Grandmasters were laughing at some
>of the moves of game 1 Deeper Blue vs Kasparov 97. My information comes from the
>june issue of chess life 1997


Yes.  But they stopped laughing after game 2.  And were crying by game 6.

:)



>
>
>
>
>>
>>>>
>>>>DT was just very, very strong.  And DB/DB2 were both _far_ stronger.
>>>>
>>>>
>>>>>
>>>>>Uri



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