Author: Robert Hyatt
Date: 11:27:06 10/18/01
Go up one level in this thread
On October 18, 2001 at 14:23:44, Rafael Andrist wrote: >On October 18, 2001 at 14:20:39, Dann Corbit wrote: > >>On October 18, 2001 at 10:47:50, Rafael Andrist wrote: >> >>>On October 18, 2001 at 08:51:56, Robert Hyatt wrote: >>> >>>>On October 17, 2001 at 17:49:39, Robert Hyatt wrote: >>>> >>>>>On October 17, 2001 at 13:05:35, Roy Eassa wrote: >>>>> >>>>>>On October 17, 2001 at 13:02:34, Robert Hyatt wrote: >>>>>> >>>>>>>On October 17, 2001 at 11:15:12, Robert Hyatt wrote: >>>>>>> >>>>>>>>definitely a bug of some sort... >>>>>>> >>>>>>>A pretty simple bug in fact. I just fixed it in the 18.12 source and >>>>>>>re-copied the source to the ftp machine. If you want to try the fix, >>>>>>>feel free. There was a bad calculation that failed when the king was within >>>>>>>one square of the rook-file promotion square, and the pawn was within one square >>>>>>>of the promotion square, and the pawn was to move first... >>>>>> >>>>>> >>>>>>Was the bug only in 18.12, or was it also in previous versions? >>>>> >>>>> >>>>>Been there a while... Nothing has been changed here for several versions. I >>>>>am completely rewriting the EvaluateDraws() code and have changed the name to >>>>>EvaluateWinner(). It returns a bitmask of two bits, 01 means white can win >>>>>only, 10 means black can win only, 11 means either can win, and 00 means dead >>>>>drawn. >>>>> >>>>>It also recognizes a few more cases. I temporarily deleted the 18.12 source >>>>>as I want to fix this completely as part of the final 18.12 release. I hope to >>>>>finish it tonight... >>>> >>>> >>>>New version is now available. It at least handles the test position for this >>>>thread correctly. The search is more "stable" in the endgame as well, now. >>> >>>Did you include this KBP-KP case or did you only fix the bug in the evaluation >>>of KBP-K endgames? Do you also handle cases, where the defending king is near >>>enough, but can be forced to go away? E.g. >>> >>>[D]5k2/8/3K3P/8/8/8/2B5/8 w - - 0 1 >> >>EPD Kit revision date: 1996.04.21 >>unable to open book file [e:\crafty\release/books.bin]. >>hash table memory = 192M bytes. >>pawn hash table memory = 80M bytes. >>EGTB cache memory = 32M bytes. >>draw score set to 0.00 pawns. >>choose from book moves randomly (using weights.) >>choose from 5 best moves. >>book learning enabled >>result learning enabled >>position learning enabled >>threshold set to 9 pawns. >>5 piece tablebase files found >>19045kb of RAM used for TB indices and decompression tables >> >>Crafty v18.12 >> >>White(1): st 60 >>search time set to 60.00. >>White(1): setboard 5k2/8/3K3P/8/8/8/2B5/8 w - - >>1. Bb3 Ke8 2. h7 Kd8 3. h8=Q# >>White(1): > >What do you want to say? It's clear that it is very easy using EGTB. > >Rafael B. Andrist No egtb's 2 0.00 0.00 1. Ke6 Kg8 2 0.00 ++ 1. Bb3!! 2 0.00 12.04 1. Bb3 Ke8 2-> 0.00 12.04 1. Bb3 Ke8 3 0.00 ++ 1. Bb3!! 3 0.00 13.05 1. Bb3 Ke8 2. h7 Kd8 3. h8=Q# 3-> 0.00 13.05 1. Bb3 Ke8 2. h7 Kd8 3. h8=Q# 4 0.00 ++ 1. Bb3!! 4 0.00 Mat03 1. Bb3 Ke8 2. h7 Kd8 3. h8=Q# 4-> 0.01 Mat03 1. Bb3 Ke8 2. h7 Kd8 3. h8=Q# 5 0.01 Mat03 1. Bb3 Ke8 2. h7 Kd8 3. h8=Q# 5-> 0.04 Mat03 1. Bb3 Ke8 2. h7 Kd8 3. h8=Q#
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