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Subject: Re: A few hashing questions.

Author: Severi Salminen

Date: 00:39:04 12/03/01

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>a) you can include your kingsafety in the pawnstructure evaluation as well, or
>at least that part that depends on pawnstructure. You can calculate several
>kingsafety values for 'if the king would be there' so you do not have to hash
>the kings position, but just pick out the right one depending on its position

How do I exactly do that, "pick out the right one"?? The same pawn structure
might give a good or lousy score if the king was in another place so I don't
really know how to exclude kings position and still benefit from hashing.

>c) you can put loads of stuff in that table, and it's all nearly free to
>calculate

Yes, now I moved my passed pawn routines into table as well (I had to remove
some piece dependencies...) and it looks like the hashing finally is a winner. I
still have to test if I get collisions a lot (it doesn't look like it, though).

Severi



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