Author: Severi Salminen
Date: 00:39:04 12/03/01
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>a) you can include your kingsafety in the pawnstructure evaluation as well, or >at least that part that depends on pawnstructure. You can calculate several >kingsafety values for 'if the king would be there' so you do not have to hash >the kings position, but just pick out the right one depending on its position How do I exactly do that, "pick out the right one"?? The same pawn structure might give a good or lousy score if the king was in another place so I don't really know how to exclude kings position and still benefit from hashing. >c) you can put loads of stuff in that table, and it's all nearly free to >calculate Yes, now I moved my passed pawn routines into table as well (I had to remove some piece dependencies...) and it looks like the hashing finally is a winner. I still have to test if I get collisions a lot (it doesn't look like it, though). Severi
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