Author: guy haworth
Date: 07:01:23 12/04/01
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Thank you: I was not familiar with the publication of Urban Koistinen and have followed your pointer to it. It is clear that the EGT-generation method of Wu/Beal predates the April 2001 publication by UK. It seems that the WB-approach has been in the pipeline since work at QMWC (London) started about 1994. It has been published in the International Systems Journal (2000) and in the ICGA_J_v24.3 (Sept 2001). For the record, you should note that the Wu/Beal method has two minor flaws, easily spotted when used: a) accidentally omits to inherit subgame-wins-in 0 and 1 in DTC-mode ... although this was clearly intended b) does not ensure that there are at least as many cycles as the max depth of a subgame win. [ It is theoretically possible for the last cycle to have discovered nothing new but there still to be subgame wins to inherit. ] Also, I suspect the Wu/Beal method does not make full use of bitmaps, minimising the use of the depth-databases as much as possible (as per Ken Thompson, 1986). John Tamplin proposes bitmaps for 'residual unknowns' as well as 'positions resolved so far'. Anything that improves efficiency at 6-man level is good news. So there are improvements to be made, even now. G
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