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Subject: Re: how to detect information about pawn structure based on bitboard

Author: Uri Blass

Date: 04:28:54 12/17/02

Go up one level in this thread


On December 17, 2002 at 06:52:43, JW de Kort wrote:

>On December 17, 2002 at 06:44:52, Uri Blass wrote:
>
>>On December 17, 2002 at 06:28:31, JW de Kort wrote:
>>
>>>On December 17, 2002 at 05:57:55, Uri Blass wrote:
>>>
>>>>On December 17, 2002 at 05:46:29, JW de Kort wrote:
>>>>
>>>>>On December 17, 2002 at 04:46:16, Uri Blass wrote:
>>>>>
>>>>>>On December 17, 2002 at 04:27:48, JW de Kort wrote:
>>>>>>
>>>>>>>On December 17, 2002 at 03:40:11, Uri Blass wrote:
>>>>>>>
>>>>>>>>I think to add to my program bitboard that will be used only for pawn structure.
>>>>>>>>
>>>>>>>>2 numbers of 64 bits that are used for white pawns and for black pawns.
>>>>>>>>
>>>>>>>>I want to detect based on these bitboards a lot of information about every pawn
>>>>>>>>and I may want to use the information together with attack tables for
>>>>>>>>evaluation.
>>>>>>>>
>>>>>>>>My question is if using bitboard is a good idea to get the information and
>>>>>>>>if the answer is positive how can I detect the information by bitboards
>>>>>>>>
>>>>>>>>For every pawn I want to detect the following:
>>>>>>>>
>>>>>>>>1)Is it a weak pawn(a pawn that can never be defended by a pawn and cannot go
>>>>>>>>forward to promote without captures and without the risk of being captured by a
>>>>>>>>pawn)
>>>>>>>>2)Is it probably weak pawn(it means that the only way to defend it by a pawn is
>>>>>>>>by capturing the opponent pawn or by letting the opponent to capture the
>>>>>>>>potential defender by a pawn).
>>>>>>>>
>>>>>>>>3)Is it a pawn that is defended by a pawn and if not how many normal pawn moves
>>>>>>>>that are not captures and do not let the opponent to capture by a pawn are
>>>>>>>>needed to defend it by a pawn.
>>>>>>>>
>>>>>>>>4)Is it a passed pawn and if it is a passed pawn how many normal pawn moves are
>>>>>>>>needed to defend it by a pawn.
>>>>>>>>
>>>>>>>>5)Is it a potential passed pawn(is the only way of the opponent to stop it is by
>>>>>>>>letting the player to have another passed pawn)
>>>>>>>>In case that it is a potential passed pawn the question is if it can be done by
>>>>>>>>normal means or the only way to make it a passed pawn is by sacrifices
>>>>>>>>
>>>>>>>>Uri
>>>>>>>
>>>>>>>Dear Uri,
>>>>>>>
>>>>>>>I do this in my 0x88 based program: i use bitboards to do the pawn evaluation.
>>>>>>>This evaluation is only on a very basic level but the topics you mention is
>>>>>>>covered. I found out that by bitboard it is far easier and quicker to check
>>>>>>>whether a pawn is passed or not but i think this is commom knowledge. I found
>>>>>>>the source of Crafty very informative.
>>>>>>>
>>>>>>>regards
>>>>>>>
>>>>>>>Jan Willem
>>>>>>
>>>>>>1)This seems to be not very basic level.
>>>>>>
>>>>>>In the match steve ham against computers Nimzo7.32 could not evaluate correctly
>>>>>>a black passed pawn at c3 that could not be protected by a pawn and gave it a
>>>>>>big bonus.
>>>>>>
>>>>>>If even Nimzo7.32(that is at the level of the top amateurs) could not evaluate
>>>>>>it then it means that it is not a basic evaluation because I expect nimzo7.32 to
>>>>>>know at least everything that is very basic level.
>>>>>>
>>>>>>I guess that big majority of the chess programs do not have this information
>>>>>>because most amateurs have less knowledge than nimzo7.32(movei of today even
>>>>>>does not evaluate passed pawns).
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>I'am afraid my response was not completely clea at this point or maybe i got
>>>>>your question not right. M<y progrma can tell if a pawn if passed atc. by using
>>>>>bitboards but iám not to say that it is evaluated correctly. My engine is very
>>>>>weak at the moment and one of the problems is the wrong evaluation of these
>>>>>features. I understood your question as; how to detect these things. Iám sorry
>>>>>if i under estimated you. (I wonderde why you asked this question to be honest).
>>>>>By 'basic' i mean that an evaluationfunction coveres all the aspectes that are
>>>>>already in the function of CHESS 4.5.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>2)Where did you look at crafty source code to find the relevant information that
>>>>>>helped you?
>>>>>
>>>>>I took a close look in the evaluationfunction where the pawns are evalutaed. But
>>>>>i think it is not to hard to understand this. e.g if you want to know if a pawn
>>>>>is passed you can do a logical AND with the bitboard of all opposite pawns and
>>>>>an bitboard giving all the squares that must be empty for the pawn to be passed.
>>>>>(Again i appologize if this information is not what you are looking for).
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>
>>>>>>Note that I plan to use the information for the evaluation but it does not mean
>>>>>>that this information will give me the evaluation because I want to evaluate
>>>>>>weak pawn that is attacked by the opponent as less than weak pawn that is not
>>>>>>attacked  by the opponent so I may use my attack tables.
>>>>>>
>>>>>>3)What is the level of your program?
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>Not very good i'am afraid. The evaluationfunction does know almost all the
>>>>>features of CHESS 4.5 like passed pawns, backwardspawns, very backwardspawns,
>>>>>doubled rooks, rooks and quens on seventh rank, kin safety, caslte bonus for
>>>>>being casteld and a malus for not being so, king tropism, center tropism,
>>>>>placement of pieces like near the centre and on safe squares etc. but these
>>>>>features are at the moment so badly tuned that my program is willing to open up
>>>>>his king defence to advance his pawns. But again this is only for starters,
>>>>>since it can play under winboard iám planning to make it stronger. My main
>>>>>concern however is the speed, or better the lack of it. I saw it beat BEOWULF
>>>>>once but i saw it beaten by BEOWULF about twenty times. It largely depends on
>>>>>the opening my progrma plays if it can give some resistance.
>>>>
>>>>My programs knows almost nothing about it but it is clearly better than programs
>>>>like Gerbil.
>>>>
>>>>My question is what is the level of your program relative to other chess
>>>>programs.
>>>>
>>>>Uri
>>>
>>>Dear Uri,
>>>
>>>
>>>I have never let it play agains Gerbil, but i will do that soon. I had it play
>>>against Fritz 6 with the obvious result. It plays about 50-50 agains TCSP (or is
>>>it TSCP i'am not sure) but i do not like this program to test is againt (but is
>>>very usefull to get information from) because it always plays the same moves. My
>>>progrma uses a large openingbook wich contains gambits and if my program plays a
>>>gambit it is a sure loss because the lost pawn will never be retrieved and my
>>>progrma does not know how to exploid the possitional advantages. Agains BEOWULF
>>>it plays better then i expected but it also most of the time loses but i have
>>>seen it a few times. The problem with my progrma is that the evalutaion function
>>>is not tuned and i hope to find time to work on it.
>>>
>>>So i would say my engine is relatively weak but i think -or hope- it has
>>>potential to grow.
>>>
>>>Greetings JWK
>>
>>I think that the problem with your program is that you worked on the wrong
>>direction.
>>
>>search is clearly more important than evaluation.
>
>That might by true but i have implemented already some search things like
>iteratieve deepening, captures first, killer moves, hash table, hisotry
>heuristic and i am planning for null move and extansions but after that i found
>out that my progrma lacked knowledge.
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>>
>>If it is often losing against tscp after playing gambit lines then it means that
>>something is wrong with it's search.
>
>I don't think i agree. If i see it correctly the purpose of a gambit is to give
>up material to gain positional advantage. THis is ok if you kno how to use this
>positional advantage and this involves knowledge. If you don't know how to
>exploit the advantage you just give away material like my program does.

I believe that if you let it search deeper at the same opening it is going to
beat tscp.

I suggest that you try the same openings that your program lost but only let it
to search 2 plies deeper than it searched in the games.

I expect it to win most of the games that it lost.

Uri



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