Author: macaroni
Date: 22:31:00 06/26/03
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On June 27, 2003 at 01:23:29, Slater Wold wrote: >On June 27, 2003 at 01:00:17, macaroni wrote: > >>thats the thing, how do I select 'good captures'? I can order them (biggest >>piece captured, smallest capturer), but what possible methods are there for >>checking 'good captures only'? >>Thanks > >Depending on how fast your engine is, most people do a normal 6-8 ply search >(without QS), and then apply their QS evaluator to lines where there are >captures, checks, & promotions. That's probably the easiest implementation. well, my engine is very slow, so 4-5 ply is all i'm aiming for, but when I add the qsearch it takes a while, (maybe 20-40 secs on ply 4 in a reasonable middlegame position), how should I order the moves inside my qsearch? can I cut some of them out altogether at the capmovegnerator level? Thanks again
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