Author: Omid David Tabibi
Date: 13:05:15 12/09/03
Go up one level in this thread
On December 09, 2003 at 15:32:37, Frank Phillips wrote: >On December 09, 2003 at 15:11:14, martin fierz wrote: > >>On December 09, 2003 at 14:54:42, Omid David Tabibi wrote: >> >>>On December 09, 2003 at 14:43:18, Gian-Carlo Pascutto wrote: >>> >>>>On December 09, 2003 at 14:41:39, Matthew Hull wrote: >>>> >>>> >>>>>If the GUI can play half the game (opening moves), then it is part of the >>>>>chess-playing software. The engine/GUI are one chess-playing entitiy. >>>>>Therefore, you point is egregiously in error. >>>> >>>>Who says the GUI must play the opening moves?! >>> >>>Nobody says that the GUI "must" do one thing or another. It is the seperation of >>>tasks. For example, you can let the interface play the opening moves, and do the >>>draw claim; let it only do the draw claim; do nothing; etc. There is no strict >>>border between the engine and the interface (read the WinBoard and UCI >>>protocols). I don't see how you can make the seperation... >> >>i suggest: the engine has to deal with any position that is not in a database >>(opening/endgame). the GUI can deal with all "mindless" tasks, meaning all >>database lookups. >> >>point being, that whether you let the GUI execute the moves in your book or >>whether you let the engine execute the moves in your book doesn't matter, both >>will choose the same moves if you give them the same book. same once you're in >>the tablebase. in this sense, it doesn't matter whether you let the GUI or >>engine do this. >> >>but choosing whether to claim a draw or not is a conscious decision by the >>chess-playing entity (be it human or computer). you are not forced to claim it, >>and therefore you must make a decision whether you want to claim it or not. >>since this is not a mindless database lookup, i believe the engine should decide >>whether it claims the draw or not. >> >>cheers >> martin > > >Maybe the problem is a third party GUI that is 'chess active'. It is not a "problem". It simply shows that the interface is an integral part of the chess playing system. > >It should do simply what its engine master tells it (and relay information) and >nothing more. > >Frank
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