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Subject: Re: Shredder wins in Graz after controversy

Author: Omid David Tabibi

Date: 13:05:15 12/09/03

Go up one level in this thread


On December 09, 2003 at 15:32:37, Frank Phillips wrote:

>On December 09, 2003 at 15:11:14, martin fierz wrote:
>
>>On December 09, 2003 at 14:54:42, Omid David Tabibi wrote:
>>
>>>On December 09, 2003 at 14:43:18, Gian-Carlo Pascutto wrote:
>>>
>>>>On December 09, 2003 at 14:41:39, Matthew Hull wrote:
>>>>
>>>>
>>>>>If the GUI can play half the game (opening moves), then it is part of the
>>>>>chess-playing software.  The engine/GUI are one chess-playing entitiy.
>>>>>Therefore, you point is egregiously in error.
>>>>
>>>>Who says the GUI must play the opening moves?!
>>>
>>>Nobody says that the GUI "must" do one thing or another. It is the seperation of
>>>tasks. For example, you can let the interface play the opening moves, and do the
>>>draw claim; let it only do the draw claim; do nothing; etc. There is no strict
>>>border between the engine and the interface (read the WinBoard and UCI
>>>protocols). I don't see how you can make the seperation...
>>
>>i suggest: the engine has to deal with any position that is not in a database
>>(opening/endgame). the GUI can deal with all "mindless" tasks, meaning all
>>database lookups.
>>
>>point being, that whether you let the GUI execute the moves in your book or
>>whether you let the engine execute the moves in your book doesn't matter, both
>>will choose the same moves if you give them the same book. same once you're in
>>the tablebase. in this sense, it doesn't matter whether you let the GUI or
>>engine do this.
>>
>>but choosing whether to claim a draw or not is a conscious decision by the
>>chess-playing entity (be it human or computer). you are not forced to claim it,
>>and therefore you must make a decision whether you want to claim it or not.
>>since this is not a mindless database lookup, i believe the engine should decide
>>whether it claims the draw or not.
>>
>>cheers
>>  martin
>
>
>Maybe the problem is a third party GUI that is 'chess active'.

It is not a "problem". It simply shows that the interface is an integral part of
the chess playing system.


>
>It should do simply what its engine master tells it (and relay information) and
>nothing more.
>
>Frank



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