Author: Frank Phillips
Date: 10:22:08 01/12/04
Go up one level in this thread
On January 12, 2004 at 13:04:27, Robert Hyatt wrote: >On January 12, 2004 at 11:07:19, Daniel Clausen wrote: > >>On January 12, 2004 at 10:02:07, Robert Hyatt wrote: >> >>[snip] >> >>>give white two pawns on d2/e2. Give black two pawns on a2/h2. Both kings >>>in the center. Which side do you like? :) >> >>Black - even if the black pawns wouldn't be so advanced and would still be on >>a7/h7. :) >> >>Problem is, I wouldn't really know what to code here. Of course you can code >>something so the engine won't exchange all pieces so it won't end up in this >>hopeless situation. But maybe it would be better to not let this pawn structure >>occur earlier in the game already, even if there's still pieces on the board. >>Sheesh, hard decision! :) >> >>Sargon > >What you do is scale the connected bonus to material, and inversely scale the >isolated (passed) penalty to material. More material, connected is better, >less material, they are equal, no material, isolated are way better... > >This was somthing pointed out to me by Roman (GM) on ICC a few years ago. I >told the story here multiple times and won't repeat unless someone asks... I am asking :-)
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