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Subject: Re: quiesce node explosion

Author: Uri Blass

Date: 15:35:22 01/24/04

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On January 24, 2004 at 17:12:45, Tord Romstad wrote:

>On January 24, 2004 at 15:57:50, Mike Siler wrote:
>
>>In an average middlegame position, around 80-85% of the nodes my program
>>searches are quiesce nodes. I have a static exchange evaluator and I only search
>>captures with SEE value > 0. It seems like other engines are always under 25%
>>qnodes. What else should I be doing to reduce these numbers?
>
>Use the SEE more aggressively.  When the static eval is below beta, but
>static_eval+(value of capturing biggest hanging enemy piece) > beta+margin,
>return beta.  This is too risky unless your SEE is very sophisticated.  There
>are
>two ways to solve this problem:  You can improve the accuracy of your SEE, but
>this tends to make it much slower (of course).  You can also use your static
>evaluation function to estimate the tactical complexity of the position, and use
>this estimate to decide whether it is safe to trust your SEE at this node.  If
>there
>are pinned, trapped or overloaded pieces or too many pieces are hanging, you
>search the captures, if not you just return beta.
>
>I use the second approach.  My SEE is rather simple, and my qsearch uses
>information
>computed by the static eval to decide whether (and which) captures should be
>searched.
>
>Tord

This post seems to contradict another post of you
http://www.talkchess.com/forums/1/message.html?343947

You said there that the problem with futility pruning is making assumption about
how much a move can change the evaluation and I read now that you do exactly
that(make assumptions about how much a capture can change the score).

I do not understand what the reason that you do not use the words futility
pruning to describe what you do because you exactly prune captures that seem to
be futile.

Uri



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