Author: José Carlos
Date: 03:07:57 04/14/04
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On April 14, 2004 at 05:35:40, Tord Romstad wrote: >On April 14, 2004 at 04:57:01, Dann Corbit wrote: > >>So my next question is, how do you normally populate a hash table with PV nodes, >>since we only get edge values during the search? Do I need to follow the pv >>from hash to hash with a makemove for each succeeding pv node? > >I am not sure exactly what you mean here. Are you asking how you build the PV >beyond the first move? In pseudo code, I do the following: > >void build_PV() { > hashentry_t *h; > int i; > > for(h=get_hash(CurrentHashKey), i=0; h!=NULL && i<MAX_DEPTH && he->move; > h=get_hash(CurrentHashKey), i++) { > PV[i] = h->move; > hash_make_move(h->move); > } > PV[i] = 0; >} > >hash_make_move() is a function which is similar to make_move(), except >that it only updates the hash key. I get the last part of my pv from the hash table (I'm PVS, not MTD(f), but there's sometimes more moves in the hash table than in the pv array), but I need to make() the move (not only update the hash table) in order to walk through hash moves. I don't understand how you can make several moves in a row by only updating the hash key. Can you please explain it? Thanks. José C. >Note that what you get is not really a PV at all. It is just a string of >moves which all caused a beta cutoff somewhere in the search. It could >be too short, too long, or contain incorrect moves. In Gothmog, it even >happens that it contains illegal moves, because I don't hash en passant >information. > >Tord
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