Author: Alessandro Scotti
Date: 06:33:29 08/24/04
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On August 24, 2004 at 09:26:36, Uri Blass wrote: >On August 24, 2004 at 08:45:56, Alessandro Scotti wrote: > >>What value do you return when you find a mate in the quiesce search? I used to >>return a "mate" score but then I found this is not correct because many paths >>were not considered in quiesce, so sometimes I got a "mate in n" score at the >>root which wasn't really a forced mate. I've patched the bug by returning a >>fixed value for now, but... which value is best? > >I return mate. >I simply do not keep the mate backward. > >If I have RxR RxR mate then the capture RxR is not good and I return the same >value that I return when RxR is illegal. > >When you are in the qsearch you evaluate the position. >The evaluation of the position is a lower bound for the evaluation of the >qsearch. > >you cannot return mate against the side to move if the side to move is not in >position that you search all of it's moves and the worst that you can evaluate >for that side is the static evaluation. Ok let me put this in code. So far I have used: return quiesce( ... ); I will now use: int result = quiesce( ... ); if( isMate(result) ) result = -5000; // Any "bad" value... Is that correct?
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