Author: Gerd Isenberg
Date: 02:27:57 09/13/04
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On September 13, 2004 at 00:46:30, Michael Henderson wrote: >Hello, can anybody confirm these definitions I have for nodes? I think they are >right but I like to make sure :) > >(depth = 2) //pre frontier node And additionally (depth == 3) //pre pre frontier node >(depth = 1) //frontier node >(depth = 0) //leaf node IMHO each node without any successor is a leaf node, so independent from depth. The opposite of leaf nodes are interior nodes. What about horizon-nodes for nodes at depth == 0? >(depth < 0) //qsearch node I would define a qsearch node for depth <= 0. Further node definitions are root-nodes, and minimal game tree node kinds, like PV-nodes, cut-nodes and all-nodes. I also use most left nodes after each root move, PV-node or refutation line node. Gerd
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