Author: Christophe Theron
Date: 01:12:28 01/25/99
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On January 24, 1999 at 23:11:54, Robert Hyatt wrote: >On January 24, 1999 at 18:41:13, Amir Ban wrote: > >>On January 24, 1999 at 17:31:15, Melvin S. Schwartz wrote: >> >>>I contacted a technical advisor from Saitek in Hong Kong who assured me that >>>Brute Force was superior to Selective Search. His reason was that Brute Force >>>searches more extensively and therefore minimizes the risk of an occasional >>>oversight. Apparently the Selective Search is quicker but not as thorough. >> >>This can't be right in this day and age. Does Brute Force even exist any more, >>other than in the initial implementations of amateurs ? >> >>I estimate that by making a decision to be brute-force (no forward pruning, no >>extensions), you lose around 300-400 rating points to start with, meaning that >>you won't score more than 15% or so against a strong program. > >I don't call brute force "no extensions". IE the original chess 4.0, which >was the first successful brute-force program, had extensions for getting out >of check, etc... as did we all back then. But by doing extensions, you "select" some lines... You can view this as: you prune some moves by looking at the history of moves that lead to the position. The lines that have no extended moves are pruned earlier. Extensions = A kind of selection ? >I've always considered brute force to be 'no chess-knowledge-based forward >pruning'. IE null-move is still a brute-force idea, although it stinks of >selectivity when you look at what it is doing. But it is ignorant about the >game of chess, generally, and works just as well in other games that don't have >zug problems... Null move pruning uses chess-dependant knowledge: the fact that generally there exists a move that is better than doing nothing. As you stated, this would not apply to any game. For example this does not work in Othello/Reversi... Null move also relies on the fact that to create and identify an additional threat in chess you (generally) need at least 2 more plies (hence the popular R=2). This fact is often overlooked. So I would say that the null move pruning idea uses at least 2 kind of chess related knowledge. >from that perspective, the Saitek guy was probably 1/2 right... because I think >the 'good commercial programs' are brute force early and selective later. >where 'early' is close to the root, and 'later' is closer to the leaves. > >I call 'selective' a program like my original chess program where we did a _lot_ >of plausibility analysis and weeded the ply-1 move list from N down to 6-9 moves >max... ditto for every ply in the tree. _that_ is selective. :) and _very_ >dangerous too... :) After all this time I realize that we don't have a clear definition of what "selectivity" really means!!! Are extensions (or reductions) a kind of selectivity ? Is null move a real selective algorithm ? Isn't a standard quiescence search a kind of selective search ? Christophe
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