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Subject: Re: What constitutes a clone?

Author: Madhavan

Date: 17:26:59 02/15/05

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On February 15, 2005 at 18:38:43, John Merlino wrote:


>Let's forget trying to find ways to PROVE that a clone is a clone; I'm just
>trying to define one. For the sake of argument, assume that the author of this
>engine in question tells you exactly what he did and did not do, and you must
>decide whether to call it a clone or not.
>
>Here are some hypothetical questions to start the debate:
>
>If the author took Crafty and completely rewrote the evaluation code and nothing
>else, would it be a clone?

No

>How about if the author rewrote the evaluation code and search algorithm only,
>but left the hashing code, et. al.?

No

>How about if the author rewrote everything EXCEPT for the evaluation?

Clone

>How about if the author rewrote everything EXCEPT for Crafty's evaluation of
>passed pawns?

ask Hyatt

>I think you can see where I'm driving. Obviously, many engine authors have
>studied Crafty and other engines whose authors have graciously provided their
>source code. But, for an engine to not be considered a clone, does it have to be absolutely 100% the work of the author?

are you saying the program should have newly invented code?
ask Fabien :)

>jm (who's just preparing for any eventuality during his upcoming stint as
>moderator :-)

you are not going to ban the author who claims that the program he did is not a
clone,in case if it is

:)

Chessmaster test sets,haha do you think Chessmasster can solve the game of
chess?you are answering all the postion with chessmaster finds the move

do you have collection of test sets that are too difficult,i know that your
chessmaster solves everything,but please post test positions that are too
difficult even for chessmaster

and also do not say you are only copy pasting chessmaster "default" moves,tell
us your settings for chessmaster "Chessmaster Merlino" :)





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