Author: Daniel Shawul
Date: 20:55:03 02/16/05
Go up one level in this thread
On February 16, 2005 at 04:38:27, Andreas Guettinger wrote: >I would recommend to start with a blank page. Starting from a given (freeware) >program for me is cloning. I also don't take a short story, write ten chapters >of my own and sell it as a book. > >If you look at code of other available engines to take over ideas is perfectly >ok for me. However, never copy 'n' paste, never take over tables and arrays of >evaluation data. > >When you write a chess engine, it's normal to start 3 - 5 times again from the >beginning and rewrite your whole code due to change of important data >structures, etc. This makes code quite unique. > >Do no optimize-cloning. Normally the routines of a major chess playing program >(like i.e crafty) are faster than the ones written by yourself. Just live with >it, leave it for later or try to find the bottleneck. > >For me, writing a decent playing chess program as a hobby project (maybe >different if you do it for your thesis or as a professional) takes at least 3-5 >years. All engines that develop faster for me are highly suspicious. > Not necessarily. If you work on your engine 1hr/day and the other 7hr/day the time required will be significantly less. I know many engines developed in a month. >Just my two cents. >(programming since 3 years and it still sucks) Andy
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