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Subject: Re: Tasc R30 tidbit...

Author: Ed Schröder

Date: 01:32:10 03/13/05

Go up one level in this thread


On March 12, 2005 at 23:36:56, Mike Byrne wrote:

>(This position and story has been posted here before many times with one added
>little twist regarding the Tasc R30}
>
>In 1998, GM Shrivo calculated a mate-15 in a game against Krasenkov that was
>outstanding on his part.
>
>He wrote a nice article, in the November 1998 issue of Chess Life.
>
>"Even though the games are completely different (one extremely positional in
>nature and the other very tctical), they had one thing in common; my
>difficulties in analysing them with Fritz 5! I entered some of the lines I
>calculated during the game into Fritz5 and it proved useless!."
>
>So far so good ...
>
>
>"Yes, the computers can also see many more simple things than the human
>GMs do, but can they compete with the best human players in depth? I am not so
>sure."
>
>ok ...
>
>and then he moves to this position:
>
>[d] 6r1/2rp1kpp/2qQp3/p3Pp1P/1pP2P2/1P2KP2/P5R1/6R1 w - - 0 1; bm Rxg7!
>
>
>"White would have a forced mate in 14 moves! Don't try to put this particular
>position on Fritz5 or any other program, as it would never suggest 33. Rxg7+!
>as the stongest move!"
>
>As we all know now, Shirov quite simply did not fully appreciate that there were
>other programs besides Fritz would be able to solve this position. In fact,
>several programs at the time (1998) found this mate in a few minutes.  (Howard
>Exner was the first to point this out on CC back on Nov 11, 1998.
>http://chessprogramming.org/cccsearch/ccc.php?art_id=32541)
>
>Not only that,  the Tasc R30 , programmed and built several years before this
>game, sees the mate-in-15 (aggressive setting) in just 6 seconds.
>
>That is remarkable considering the hardware the R30 is using.  It solves it in
>just  24K nodes.
>
>The million dollar question - are there any other dedicated chess computers that
>predates the Tasc R30 in solving this mate-in-15 in less than a minute?
>
>Also, How well do the current crop of dedicated computers do with this problem?
>
>R30 regards,
>
>Michael
>
>ps the problem should be way too easy for a PC program on today's hardware - if
>not, something may be broken.


You might want to try the Mephisto Polgar (not sure if it is able) but I think
the Mephisto Risc will solve this one pretty fast as not much has changed in the
long mate algorithm.

New game
6r1/2rp1kpp/2qQp3/p3Pp1P/1pP2P2/1P2KP2/P5R1/6R1 w - - 0 1

Analysis by Pro Deo 1.1

1.Qxc6 Rxc6
  =  (0.23)   Depth: 1   00:00:00
1.Kf2
  +-  (2.56)   Depth: 1   00:00:00
1.h6
  =  (0.21)   Depth: 1   00:00:00
1.h6
  =  (0.21)   Depth: 3   00:00:00
1.h6
  =  (0.21)   Depth: 3   00:00:00
1.h6
  =  (0.21)   Depth: 3   00:00:00
1.h6
  =  (0.21)   Depth: 3   00:00:00
1.h6 Qxd6 2.Rxg7+ Rxg7
  ±  (1.28)   Depth: 3   00:00:00
1.h6 g5 2.Qxc6 dxc6 3.fxg5
  ±  (1.09)   Depth: 4   00:00:00
1.h6 g5 2.Qxc6 dxc6 3.Rxg5 Rxg5 4.fxg5
  ±  (1.07)   Depth: 5   00:00:00
1.h6 g6 2.Qxc6 Rxc6 3.Rd1 Ke7 4.Rgd2
  ²  (0.28)   Depth: 6   00:00:00  48kN
1.h6 g6 2.Rd1 Qxd6 3.Rxd6 Rgc8 4.Rgd2 Ke7
  =  (0.23)   Depth: 7   00:00:00  113kN
1.Qd3 Kf8 2.Kd2 Rc8 3.Kd1 a4
  ²  (0.27)   Depth: 7   00:00:00  195kN
1.Qd3 Kf8 2.Kd2 d5 3.cxd5 Qxd5 4.Qxd5 exd5 5.Rg5 Rc3 6.Rxf5+
  =  (0.25)   Depth: 8   00:00:00  286kN
1.h6
  =  (0.25)   Depth: 8   00:00:00  295kN
1.h6 g6 2.Qxc6 Rxc6 3.Rd2 Ke7 4.Rgd1 Rc7 5.c5
  ²  (0.39)   Depth: 8   00:00:00  306kN
1.h6 g6 2.Rd2 Qxd6 3.Rxd6 Rgc8 4.Rgd1 Ke8 5.R1d2
  ²  (0.31)   Depth: 9   00:00:00  473kN
1.h6 g6 2.Rd2 Qxd6 3.Rxd6 Ra8 4.Rgd1 Ke7 5.Ke2 a4
  ²  (0.26)   Depth: 10   00:00:01  899kN
1.Rxg7+
  ²  (0.26)   Depth: 10   00:00:01  1287kN
1.Rxg7+
  ²  (0.26)   Depth: 10   00:00:01  1339kN
1.Rxg7+ Rxg7 2.Rxg7+ Kxg7 3.Qe7+ Kg8 4.Qe8+ Kg7 5.h6+ Kxh6 6.Qf8+ Kh5 7.Qf7+ Kh4
8.Qxh7+ Kg3 9.Qg7+ Kh4 10.Kf2 Qb6+ 11.Kg2 Qg1+ 12.Kxg1 Rxc4
  +-  (#15)   Depth: 10   00:00:01  2374kN

(, MyTown 13.03.2005)



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