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Subject: Re: Opponent-modeling in computer chess

Author: Reinhard Scharnagl

Date: 13:03:19 07/14/05

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On July 14, 2005 at 15:29:31, Mathieu Pagé wrote:

>On July 14, 2005 at 15:14:35, Reinhard Scharnagl wrote:
>
>>Hi Mathieu,
>>
>>I have made some thoughts on it. It tends to say good bye to negamax approaches.
>>Because the same position will be evaluated differently from personalized points
>>of view.

>I do not see why we could not use a negamax approach with a opponent based
>learning.
>
>The learning i'm talking about is book learning and weight learning. Thoses two
>techniques have already been used with succes in conjuction with negamax.
>
>Maybe you are thinking of some more advandced modeling technique. If it is the
>case i'd appreciate if you share them with us.

Hi Mathieu,

it will sound to hard, but such an approch is contradicting and will fail.

I see the problem from a very different point of view. Chess is regarded to be
a zero-sum-game. But this is only true, having full information at hand.
Inventing detail evaluation functions supporting an engine with values distinct
from +1, 0, -1 is already proving, that chess could obviously not be handled as
a zero-sum-game. But the negamax approach is only working using that assumption.

Having different evaluation models for engine personalities will mutate engines
from evaluation models into prediction models, which might be more effective,
but establishes the need for navigating through trees with pairs of evaluations.

Reinhard.



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