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Subject: Re: Mate in 19 - Glaurung Seems Faster

Author: Steve Maughan

Date: 10:05:18 12/01/05

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Tord,

>>11/47  0:21   +M19     1.Rh4+ Kg8 2.Rh8+ Kxh8 3.Qh4+ Kg8
>>                       4.Qxd8+ Kh7 5.Rh4+ Kg6 6.Qd3+ f5
>>                       7.Qxg3+ Kf6 8.Qd6+ Kg5 9.Rh5+ Kxh5
>>                       10.Bf7+ Kg5 11.Qg3+ Kf6 12.Qg6+ Ke5
>>                       13.Qe6+ Kf4 14.g3+ (9.646.864) 453
>
>Hi Steve,
>
>The PV is incomplete, which makes me a bit worried.  Glaurung should never
>announce mate unless the PV ends in a mate.  Do you use a GUI or some other
>tool which truncate the PVs?  Otherwise, I have a new bug to track down.  :-(

Don't worry - I'm using Shredder 9 GUI which does truncate the PV.  Here's the
UCI log data for the mate announcement.

Thu Dec 01 12:59:19 2005: from Glaurung Mainz (1): info depth 11 seldepth 48
score mate 19 time 22156 nodes 9612658 nps 433862 pv f4h4 h8g8 h4h8 g8h8 c4h4
h8g8 h4d8 g8h7 a4h4 h7g6 d8d3 f7f5 d3g3 g6f6 g3d6 f6g5 h4h5 g5h5 a2f7 h5g5 d6g3
g5f6 g3g6 f6e5 g6e6 e5f4 g2g3 f4g4 e6g6 g4f3 g6f5 f3e2 f5b5 c1c4 b5c4 e2f3 f7h5

[snip]
>The reason for the improved solution time is simple:  I am experimenting with
>unlimited checks in the qsearch (Glaurung Mainz searches checks only in the
>first 3 plies of the qsearch).

I've played a few games with Glaurung lately and I have notice something that
you have commented on before - in real games Glaurung doesn't seem that good at
tactics.  This is a bit of a surprise since it is normally excellent a most test
positions.  Have you thought about disabling most of your extensions to see if
these are actually hurting Glaurung in normal gameplay?

Regards,

Steve



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