Author: Ross Boyd
Date: 04:36:48 12/04/05
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On December 04, 2005 at 06:39:14, Roger Brown wrote: >>If writing/creating a top engine was so simple the answer would have been >>discovered long long ago. > > > > > >Hello Ross, > >You are really crashing my hopes to the ground. Give up my flegdling C studies >then? > >:-) > >Why intrude on my fantasy with hard facts? > > > >>Currently there are several hundred (known) >>programmers that have published engines. Very few produce something that plays >>above 2500. Its not a trivial task. >> >>And for anyone who hasn't attempted it yet, the chance of thinking of some new >>approach that hasn't been 'thunk' of before is highly remote. > > > >I must admit that writing one with my wife's name as a good luck charm may be a >novel and useful approach. How do you handle the copyright and royalty income >isssues? Fifty-fifty? > >Wink, wink. Ha! Roger, naming the engine after my spouse was my 2nd greatest stroke of genius surpassing all prior and post strokes by a goodly margin. Marrying a woman who actively encourages me with chess programming was THE greatest. I'm a very lucky man. :-) As far as writing an engine... don't let me dissuade you. Its a ton of fun. I heartily encourage grabbing TSCP as a simple starting point. Embellish the eval, replace the move generator, introduce piece lists, implement null move, add a hash table and you're practically halfway towards Fruit 2.21. Its the last 350 rating points that don't come so easily. :-) Ross
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