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Subject: Re: Eureka! Voila! Ooh La La! (Thanks Uri!)

Author: Ross Boyd

Date: 04:36:48 12/04/05

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On December 04, 2005 at 06:39:14, Roger Brown wrote:

>>If writing/creating a top engine was so simple the answer would have been
>>discovered long long ago.
>
>
>
>
>
>Hello Ross,
>
>You are really crashing my hopes to the ground.  Give up my flegdling C studies
>then?
>
>:-)
>
>Why intrude on my fantasy with hard facts?
>
>
>
>>Currently there are several hundred (known)
>>programmers that have published engines. Very few produce something that plays
>>above 2500. Its not a trivial task.
>>
>>And for anyone who hasn't attempted it yet, the chance of thinking of some new
>>approach that hasn't been 'thunk' of before is highly remote.
>
>
>
>I must admit that writing one with my wife's name as a good luck charm may be a
>novel and useful approach.  How do you handle the copyright and royalty income
>isssues?  Fifty-fifty?
>
>Wink, wink.

Ha!

Roger, naming the engine after my spouse was my 2nd greatest stroke of genius
surpassing all prior and post strokes by a goodly margin.

Marrying a woman who actively encourages me with chess programming was THE
greatest. I'm a very lucky man. :-)


As far as writing an engine... don't let me dissuade you. Its a ton of fun. I
heartily encourage grabbing TSCP as a simple starting point. Embellish the eval,
replace the move generator, introduce piece lists, implement null move, add a
hash table and you're practically halfway towards Fruit 2.21.

Its the last 350 rating points that don't come so easily. :-)

Ross




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