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Subject: Re: fruit endgame evaluation

Author: allan johnson

Date: 22:31:21 12/04/05

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On December 04, 2005 at 20:15:42, Jaime Benito de Valle Ruiz wrote:

>On December 04, 2005 at 19:08:08, allan johnson wrote:
>
>>Can someone tell me why Fruit2.2.1 evaluates this drawn position,
>>[D]2b1k1b1/8/8/8/8/8/5K2/8 b - - 01
>>so highly for black? (-7.99) Admittedly after the evaluation is completed an
>>info message comes up saying insufficient material but I was curious about the
>>reason for the score.
>>Al
>>
>
>The reason is very simple: Fruit uses a very simple code to recognize drawish
>endgames, and in this case it assumes that a bishop pair will have both coloured
>bishops (and I bet Fabien was aware of this limitation when he wrote the code).
>He probably did it like this is because that is what you will get virtually
>every single time in REAL games, so the code works fine in practice, not in
>imaginary test positions like this.
>Surely Fabien could have added a few more lines just to prevent people from
>finding twisted positions that have no effect on the real playing strength of
>the program, what why be bothered?
>Regards,
>
>  Jaime
Jaime Thanks for the feedback.You are probably right; it was just that I was
surprised that Fritz 9 and CM 10 came up with the 0.00 score immediately.
Al



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