Author: Eduard Nemeth
Date: 02:39:18 12/05/05
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Hello Vasik ! 1. Do You speak german? I am very interest to have Rybka and I need the engine Purchase (german: kaufen) and then testing (in January I will have an fast computer). 2. Question: How will be the Copy protection (Kopierschutz) ? Like Fruit (then I am not interest) or like Loop List, or another way? Thanks, Eduard. On December 05, 2005 at 04:44:36, Vasik Rajlich wrote: >Hello, > >Well, I am shocked by the speed of the computer chess community. There are now >200 requests for Beta versions of Rybka in my mailbox. Many of you made >interesting comments and asked all sorts of questions, but at the moment I am >really short of time and can't give personal responses to everyone. Some of >these questions are answered here. > >The first piece of good news is that Rybka Beta 1.0 will be available for free >download until midnight tonight (Dec 5) on Leo's website. Obviously this targets >the more hardcore members of the computer chess community - there are so many >here who give their time and share their ideas that I would be embarassed to do >anything else. > >However, I am now working on this project full time, and much as I would like to >just concentrate on the technical aspect, the truth is that there is now a >business to run. The first commercial release will be as plain as can be - Rybka >1.0 standalone UCI engine, no GUI, no book, no copy protection, no engine >capability not currently specified in the UCI protocol. The price will be 34 >Euro. The original target date was Dec 16, but thanks to the incredible speed of >the CEGT team this has been moved up to ASAP :) Additional announcements are >forthcoming. > >While I hope that there are some sales of Rybka 1.0, the main goal here is to >prepare for a summer 2006 release. If things go as I envision, we'll offer an >engine-GUI combo which brings Rybka's chess knowledge to the user and makes >chess players wonder how they ever survived without it. Of course, some software >developers will tell you that when plans meet reality it is usually reality >which wins .. but in my book reality is a seven point underdog :) > >If any of you are interested in helping the Rybka project succeed, the following >are all useful areas of contribution: > >1) Comments, feedback, and CPU time for beta versions. >2) Purchase the full version of Rybka 1.0. >3) Get Rybka, and computer chess in general, "out there" into the world of chess >- articles, clubs, into the general chess consciousness. > >This last point is for me the biggest. The computer chess community has >tremendous expertise and knowledge, and computer chess is interesting and fun. >As programmers, we struggle with the question of what chess knowledge really is >in a much deeper and more interesting way than chess players do. A chess player >will learn something obvious about positional play, and never really stop to >inspect it - because as a human, he doesn't need to. On the other hand, when >your program is constantly rebeling against everything you taught it, or plays >worse with those last few bits of what you thought were knowledge, you end up >asking much tougher questions. So - for those with the ability and interest, >let's get out there and spread the word. > >I am also looking for a few people who will collaborate more closely on the >project. There are the usual computer chess things (opening book, tournament >operation, beta testing). In addition, the main event of the next four to six >weeks will be the addition of I hope two more software developers to the Rybka >team. I have of course a target list from my days as a student and developer, >but if you are talented, and interested in the project, please don't hesitate to >get in touch with me and we can discuss it further. > >Happy testing, and best regards, >Vas
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