Author: Bernhard Bauer
Date: 02:43:03 12/06/05
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On December 06, 2005 at 05:07:25, Daniel Shawul wrote: >On December 06, 2005 at 04:58:01, Ryan B. wrote: > >>On December 06, 2005 at 04:41:25, Bernhard Bauer wrote: >> >>>Hi, >>>the use of bitbases looks promising. Gambitfruit makes use of Scorpio bitbases. >>>Dieter Buersner uses bitbases in yace too. >>>Dieter has more files and they are smaller than the scorpio bitbases. >>>Would it be possible for the author of gambitfruit to use the bitbases from >>>yace? Is there kind of a standard in bitbases? >>>Kind regards >>>Bernhard >> >>I think Danial plans on doing 5 piece bitbases and when they are ready I plan on >>supporting them in Gambit Fruit. I hope people notice what Danial has done with >>making his bitbases easy to use and other engines start picking them up. The >>way I see it maybe some idea I use in Gambit Fruit will be seen by another >>programmer and help them in some way but likely if a program is not already >>using bitbases it can benefit from the use of Danial's easy to use bitbases. >> >>Ryan > Thanks for the support. I would have used some body else's bitbases myself >if i find a free one. Johan Melin (Knight Dreamer) has a similar DLL which can >be used by others. But it is not completely free though. > >For Bernhard: > AFAIK yace bitbases are not public. And scorpio bitbases are not larger than >yace's. Scorpio takes 18mb, yace takes 21mb, but that is insignificant. >For example the compressed bitbases that i have now for 4 pieces are 6mb large. >But that hurts speed of the engine. Knight Dreamers bitbases are 1mb in size > >Engines that i know have bitbases: > KnightDreamer,Yace,Kiwi,Delfi,SlowChess,glaurung,GLC > >best >daniel I had a closer look. Yace uses 2 files, whereas Scorpio has only 1 file. So you are right. Thanks for clarification. Kind regards Bernhard
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