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Subject: Re: Non-deterministic behaviour of Deep Shredder - REALLY interesting

Author: Charles Roberson

Date: 11:48:30 01/01/06

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  I beleive what you are suggesting has been well researched.
  If you split things up in a simple nonsharing divide and conquer
  method as it seems you suggest, the threaded algorithm is likely
  to take longer than the single thread algorithm.

   Why? Beacuase you are not sharing bounds information. So, a thread
  gets a portion of the search tree and does not find in that portion
  a bound as good as one found in another portion. Also, nearly all of the
  values in that portion of the tree maybe be so close in value that
  virtually no prunning happens.

   This type of idea can easily be experimented with using a simple
  branch and bound algorithm on a nonlinear multidimensional problem.
  If branch and bound is used and you share the bound information, one
  can achieve superlinear speedups. Without sharing, you can actually
  get a slow down.

    You say you lack experience/understanding of multithreading. I suggest
  starting with a mathematical optimization problem and then applying a
  branch and bound algorithm to it. Then experiment with several methods
  of multithreading the branch and bound algorithm. You should see results
  in the range that I have described.




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