Author: David Dahlem
Date: 10:28:07 03/05/06
Go up one level in this thread
On March 05, 2006 at 10:27:32, Kirill Kryukov wrote: >On March 05, 2006 at 09:34:28, walt irvin wrote: > >>in order to make programs harder to beat by a (human)there could be several >>randome features ,,,if the program is playing a person you hit a button that >>says human then the computer sets a bunch of randome numbers between 1 and 10 >>,,,those numbers are the number of moves that the computer will stay on any >>given setting ,,,,for example the computer might spit out >>2,5,9,1,6,8,5,2,8,5,ect ect that means for 2 moves it will play like personality >>terminator then for 5 moves it will play like personality solid then for 9 moves >>it will play like personality attack ect ect and there should be at least 7 or 8 >>personalities and you never know what order you will get them in ,,,,,now this >>might hurt you in comp vs comp tourn but i think it would make it harder for >>humans to prepare against a program ,,,, >> >>walter irvin > >This is creative. I can imagine a computer playing 5 moves in "terminator" mode, >sacrificing a couple of pieces, starting an attack on human's king... And then >the program switches to "ultrasolid" mode and starts thinking about protecting >its own king and improving the pawn structures.. :-) This brings to mind the Crafty SE engine by Mike Byrne. Although it's not quite the same as discussed here, it has similar options. It can vary the intensity level or search depth randomly, also vary the intensity level or search depth based on how well you are playing. And also play different crafty settings at random. Regards Dave
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