Author: Stuart Cracraft
Date: 16:03:36 03/07/06
Go up one level in this thread
On March 07, 2006 at 02:21:07, Gerd Isenberg wrote: >On March 07, 2006 at 00:01:31, Stuart Cracraft wrote: > >>On March 06, 2006 at 23:55:17, Dann Corbit wrote: >> >>>On March 06, 2006 at 23:39:36, Stuart Cracraft wrote: >>> >>>>On March 06, 2006 at 22:47:18, Dann Corbit wrote: >>>> >>>>>On March 06, 2006 at 22:13:56, Stuart Cracraft wrote: >>>>>[snip] >>>>>>Discouraging Dan. Discouraging. >>>>> >>>>>Suppose that you are 3 lines away from approximately the same result. >>>>> >>>>>BTW, I have had a crafty version score 300/300 with the same time controls. >>>>> >>>>>The only difficult problem in this set is WAC.230. >>>>> >>>>>I think that WAC is a great set to start working with on a chess engine. >>>>>After a few months you are going to graduate to something tougher. >>>>> >>>>>I guess that there is some simple bug that is costing you 80% or more of the >>>>>misses. >>>>> >>>>>It sounds like an advanced engine from the things I have read so far. >>>>> >>>>>I think I saw a list of the missed problems by your program. I guess that I may >>>>>see a theme problem when I go over them. >>>> >>>>Thanks - I look forward to those comments at your availability. >>>> >>>>I reran the whole 300 suite at 10 seconds each this evening, >>>>due to Bob's comment, and pulled the failed 29 (Bob failed 9 >>>>I believe.) >>>> >>>>Then I reran against just my 29 and found that only 24 failed the >>>>second time, at the same time control. >>>> >>>>This tells me that there is something about the test that is not >>>>reproducible, based on either the ordering of the tests in the suite >>>>or aspects being carried from test position to test position (hash >>>>tables, history heuristic, etc.) I am not sure what it is. >>>> >>>>To test this theory, I took the 29 that failed of which only 24 failed >>>>the second time and reversed them so that the last came first and retested. >>>>This time 4 of the 29 were solved instead of 5. This difference of one is >>>>too small to claim an ordering result for just 29 position sample size. >>>> >>>>Still this indicates that instead of failing 29 I am failing 24-25 >>>>and I am not sure what would cause it. Before every iterative deepening >>>>ply 1 search, I clear out the history heuristic table, the hash tables, >>>>and the principal variation arrays. >>>> >>>>Still that is only 4-5 more leaving 24-25 left, arguably 15-16 if one >>>>wants to aspire as high as Crafty. >>>> >>>>I am at a total roadblock on the subject. As I mentioned, I will be >>>>putting money where my mouth is and making a signficant donation to >>>>the board sponsors for guidance to a solution of gaining say another >>>>10 right above my current 271 at 10 seconds. (Hopefully that's legal >>>>here.) >>> >>>This sounds like a bug. >>>If you analyze a new position, you should definitely clear the hash table >>>between analysis runs. >> >>** I do. I also start by initializing the random number generator identically >>each time. >> >> If the results are not exactly the same time after time, >>>then there is a bug (unless you introduce randomness or use floating point for >>>your eval or other odd things like that). >> >>** I do use floating point for the evaluation. This is a relic of something >>** that can be pulled out of the program if it is a really bad thing. Bob >>** has said it is due to floating points always being off. >> > >Floats just for eval or also all bounds and scores backed up to the root? >SSE floats or doubles under w64 are quite efficient, for instance you (or your >compiler) can work with vectors of four floats per instruction. >Is your nullwindow {alfa, alfa+1.0} or something like {alfa, alfa+1.0e-10}? They're all doubles and for everything that would normally be an int. This is handled with a typedef and could fairly easily be an int with some additional ifdefd code for %d as opposed to %f. My null window is always -alpha-1,-alpha. If you think double is severely affecting reproducibility or putting bugs in that could cause a performance-hurting issue, I can make it int. Stuart
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