Author: Dave Gomboc
Date: 23:41:41 07/19/99
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On July 20, 1999 at 02:20:03, Scott Gasch wrote: > >Ok, I've heard people talking about pawn hash tables and this got me thinking >about them. I am not sure how to do it -- > >1) if you just hash 8 pawn locations and an associated evaluation that is pretty >easy. It's a nice small number, can fit in memory, etc... However, you can't >recognize passed pawns becasue you don't know where the enemy pawns are? Correct. >2) if you make a table with all 16 pawns in all possible configurations I >calculate a total of 1120853258472 possibilities. That requires quite a bit of >memory... ;) Correct. :-) >3) do you mean just hash the recent scores for pawn structures? This way any >node that has the same pawn structure anywhere in the tree can get the pawn >score instantly? Correct! >Thanks, >Scott Dave
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