Author: leonid
Date: 19:32:10 09/21/99
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On September 21, 1999 at 21:11:45, Jeremiah Penery wrote: >On September 21, 1999 at 20:05:14, leonid wrote: > >>I don't know if the description of the Mate Solving Logic stays as single on >>the Web. As part of the chess game, that I am writing now, for sure. Actually my >>game is composed from two parts: one already finalised (Mate Solving Logic) and >>the second (Positional Logic) that I hope I am close to end very soon. >>You can find the game at the address of my friend. On the same place you will >>find many inevitable mate positions. Partially they were found in the books >>and many were created during the creation of the Mate Solving Logic. >>Address: http://www.geocities.com/iparticle >> >>Leonid. > >I downloaded your program and tried to run it on WinNT 4. It wouldn't run. :( >Also, what sort of format are those 'inevitable mate positions' in? It would be >really great if you could convert them to EPD positions, so that other >programs/people can read them. It seems that only your program can read the >positions. > >Jeremiah Can say nothing about the Windows NT 4. Never had this version but game run fine on Windows 98 and Windows 95. If the program do not entered at once, click it the second time immidiatelly and usually it will enter perfectly. For now I don't put any attention on the compatibility of the files or anything of this nature. To start with I must speed "frute force" in Positional Logic. To reach the place I must fix "branching factor". Initial speed is already beyond usual. After this database, compatibility of files, transfer on Windows and so like. Leonid.
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