Author: Dann Corbit
Date: 12:08:33 07/17/00
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On July 17, 2000 at 15:06:35, Tom Kerrigan wrote: >On July 17, 2000 at 13:56:46, Dann Corbit wrote: > >>On July 17, 2000 at 13:40:28, Tom Kerrigan wrote: >> >>>I've had a number of requests to implement 3-fold repetition detection in TSCP. >>>It's also clear that TSCP would do better in tournaments (although that isn't >>>the goal...) if it could detect these draws. >>> >>>So the question is, is there an easy way to do the detection? >>> >>>In my "strong" program, I just compare hash keys. But TSCP doesn't keep hash >>>keys and I have no intention for it to do so. So is there another way to do it? >>> >>>Thanks in advance. >> >>Just keep an ordered list of the actual EPD positions as the game moves along. >>If you see one occur twice, increment a counter. If you see it three times -- >>draw. Since there are going to be less than a thousand positions during a game, >>the storage cost will be very small, especially if you keep them in binary >>format. When you insert a new element, the counter is one. Pretty easy. >> >>You could use and EPD bolt-on like the one on my ftp site which will keep your >>part of the code simple, but requires a C++ compiler. You could retain a C >>interface to the C++ functions by doing extern "C" {} wrappers. > >Doing this at every node would be much worse (slower & memory intensive) than >just incrementally updating hash keys. Not at every node. Only at the move played. You just look at the list. But if you make a hash table, you are right -- hash keys are better. Of course, the hash key could be over-written. The move list can't.
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