Author: Tom Kerrigan
Date: 14:25:09 07/17/00
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On July 17, 2000 at 15:08:33, Dann Corbit wrote: >On July 17, 2000 at 15:06:35, Tom Kerrigan wrote: > >>On July 17, 2000 at 13:56:46, Dann Corbit wrote: >> >>>On July 17, 2000 at 13:40:28, Tom Kerrigan wrote: >>> >>>>I've had a number of requests to implement 3-fold repetition detection in TSCP. >>>>It's also clear that TSCP would do better in tournaments (although that isn't >>>>the goal...) if it could detect these draws. >>>> >>>>So the question is, is there an easy way to do the detection? >>>> >>>>In my "strong" program, I just compare hash keys. But TSCP doesn't keep hash >>>>keys and I have no intention for it to do so. So is there another way to do it? >>>> >>>>Thanks in advance. >>> >>>Just keep an ordered list of the actual EPD positions as the game moves along. >>>If you see one occur twice, increment a counter. If you see it three times -- >>>draw. Since there are going to be less than a thousand positions during a game, >>>the storage cost will be very small, especially if you keep them in binary >>>format. When you insert a new element, the counter is one. Pretty easy. >>> >>>You could use and EPD bolt-on like the one on my ftp site which will keep your >>>part of the code simple, but requires a C++ compiler. You could retain a C >>>interface to the C++ functions by doing extern "C" {} wrappers. >> >>Doing this at every node would be much worse (slower & memory intensive) than >>just incrementally updating hash keys. > >Not at every node. Only at the move played. You just look at the list. But if >you make a hash table, you are right -- hash keys are better. Of course, the >hash key could be over-written. The move list can't. The point is that TSCP loses games due to 3-rep draws. If 3-rep draws are not detected during search, what will keep it from losing these games? -Tom
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