Author: Andreas Herrmann
Date: 02:25:32 09/14/00
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On September 13, 2000 at 17:12:07, Andreas Herrmann wrote: >Hello, > >i want to include pawn hash tables in my chess program holmes, but i don't know >how i have to calculate the hash index and the hash key. >I think the hash index of the position will only calculated with the pawns on >the board like the following, > >for (pos=A1;pos<=h8;pos=pos+1) { > if (figure[pos]=pawn) { > PawnHashIndex = PawnHashIndex ^ RandomIndex[pos].index; > } >} > >is this right?? > >How can i get a good hash key? What have i calculate with xor? > >Thanks for each information. > >Andreas > > >www.wbholmes.de Hello again, the links from Ricardo are a good information source, but i found nothing about pawn hash tables, only normal hash table and that's not new for me. My question is how can i get a good hash key for collision check in the pawn hash table. Is a XOR combination with a random figure enough? Or is it not so difficult than i am thinking? Andreas
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