Author: Ricardo Gibert
Date: 21:11:41 07/05/02
Go up one level in this thread
On July 05, 2002 at 23:29:52, Robert Hyatt wrote: >On July 05, 2002 at 19:56:10, Christophe Theron wrote: > >>On July 04, 2002 at 22:23:34, Robert Hyatt wrote: >> >>>On July 04, 2002 at 12:10:26, Christophe Theron wrote: >>> >>>>On July 04, 2002 at 10:07:37, Robert Hyatt wrote: >>>> >>>>>On July 04, 2002 at 03:49:40, Uri Blass wrote: >>>>> >>>>>>On July 03, 2002 at 14:29:17, Robert Hyatt wrote: >>>>>> >>>>>>>On July 03, 2002 at 13:46:17, Christophe Theron wrote: >>>>>>> >>>>>>>>On July 02, 2002 at 20:20:37, Robert Hyatt wrote: >>>>>>>> >>>>>>>>>On July 02, 2002 at 18:54:49, Keith Evans wrote: >>>>>>>>> >>>>>>>>>> >>>>>>>>>>Sorry to be anal retentive, but that's a bit of a stretch. Here's what they say: >>>>>>>>>> >>>>>>>>>>"The chess chips optionally support the use of an external FPGA (Field >>>>>>>>>>Programmable Gate Array) to provide access to an external transposition table, >>>>>>>>>>more complicated search control, and additional terms for the evaluation >>>>>>>>>>function. In theory this mechanism would have allowed the hardware search to >>>>>>>>>>approach the efficiency and complexity of the software search. Null move search >>>>>>>>>>was also explicitly supported by this method. Due to time constraints, this >>>>>>>>>>capability was never used in Deep Blue." >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>Read on. On page 67, section 4.1, item 3, "mate threat". >>>>>>>>> >>>>>>>>>"It is relatively simple using a null move search to detect if there is a >>>>>>>>>threat in the current position.... The Deep Blue implementation ... >>>>>>>>> >>>>>>>>>Which matches what I said. They had support for a normal null-move search >>>>>>>>>had they wanted to use it, but they did use null-move to detect threats, >>>>>>>>>something that has been done before (and several of us use a form of mate >>>>>>>>>threat extension based on this idea presently). >>>>>>>>> >>>>>>>>>So they used null-move in at least one way, without using it as a forward >>>>>>>>>pruning algorithm, which fits with Hsu's "no errors in the search" theme he >>>>>>>>>mentioned repeatedly over the years. Extra extensions were one thing to him, >>>>>>>>>but outright errors were something else not to be tolerated. Right or wrong. >>>>>>>>>I obviously disagree about the errors in a normal null-move search, but I >>>>>>>>>can hardly argue with their success... >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>That's my point as well. >>>>>>>> >>>>>>>>I don't argue about their success. >>>>>>>> >>>>>>>>I'm just saying that they succeeded because their chips were very fast. So fast >>>>>>>>that they allowed them to use inferior search techniques and still succeed. >>>>>>>> >>>>>>> >>>>>>>Could you not make the _same_ statement about chess 4.0 in 1975? Until that >>>>>>>point _everybody_ was doing forward pruning like mad. They discovered that a >>>>>>>a shallower full-width search had fewer errors and they stomped everybody into >>>>>>>the ground until everyone converted... >>>>>> >>>>>>It is different. >>>>>>It is obvious that selective search from the first plies >>>>>>is a mistake when you have speed. >>>>>> >>>>>>It also seems obvious that pruning rules that are based >>>>>>on the remaining depth is a good idea and you can use them >>>>>>and see everything if you search deep enough. >>>>>> >>>>>>Uri >>>>> >>>>> >>>>>Everybody is overlooking an _important_ detail, so lets take this back to >>>>>CS101: >>>>> >>>>>1. Forward pruning is a form of selective search. You cull moves you think >>>>>are no good, so that the rest are basically "extended" or searched deeper than >>>>>the "lemon" moves. >>>>> >>>>>2. Search extensions do _exactly_ the same thing. They extend the moves you >>>>>think are "good" so that they are searched more deeply, while the ones you >>>>>do not extend are not searched that deep. >>>>> >>>>>In simple terms, the two ideas are _identical_ in every way, as far as the >>>>>final result. To say that doing a full-width search with lots of very >>>>>sophisticated extensions is not as good as doing a sophisticated selective >>>>>search (forward pruning) is not a particularly sensible statement to make. >>>>> >>>>>_anybody_ that has spent any time on tree-searching will realize that _either_ >>>>>will produce _exactly_ the same result assuming the extensions and forward- >>>>>pruning are done with the same skill level. >>>>> >>>>>So picking on this aspect of deep blue is simply a strawman argument. They >>>>>clearly do more extensions than the rest of us. Which _may_ offset their >>>>>lack of forward pruning. Believing or claiming anything else shows a lack >>>>>of understanding of something... >>>> >>>> >>>> >>>>In this case, claiming that you are doing brute force just because you do not >>>>want errors in your search is also a lack of understanding. >>>> >>>>Didn't Hsu say this? Aren't you repeating his words every time you can? >>> >>>So? >>> >>> >>>> >>>>First your point is that they have picked brute force because they had enough >>>>power and did not want mistakes in the search, and now you are saying that they >>>>had a selective search and that it is equivalent to what can be achieved with >>>>strong pruning. >>> >>>I said the two results can be _identical_. This is covered in most good >>>AI books that talk in any detail about minimax search... >>> >>> >>> >>> >>>> >>>>Thinking about it, it seems that you can indeed get the same search enveloppe by >>>>either pruning or extending. >>> >>> >>>:) As I said... >>> >>> >>>> >>>>But thinking twice about it, I think that it is not possible with the search >>>>extension techniques used in Deep Blue to get something equivalent to the simple >>>>and efficient pruning techniques we know today. >>> >>> >>>Based on what? >> >> >> >>Based on the description they have made of it. >> >> >> >> >>>I _despise_ hearing that kind of statement with _zero_ >>>testing to support it. Very similar to the "bitmaps can't do this or >>>that" statements that show up from time to time. And which I find very >>>amusing as a bitboard practitioner. >> >> >>I think you don't get what I said. >> >>I'm just saying that given their framework (which is described in their >>publication) one cannot get a search enveloppe equivalent to the enveloppe you >>get with currently known pruning techniques.\ > > > >Why? Did you see the part where they extend 2 plies at times? That is >_all_ you need to behave just like null-move, which shortens some paths >by 2 plies.... > > > >> >>I'm not talking here about the superiority of one system on the other. >> >>You were talking about the classic idea that one can get the same search >>enveloppe with either pruning or extensions. >> >>Actually there is no discussion here. It is true, in theory. >> >>That started to make me think about: "how can I get the same enveloppe by using >>extensions instead of pruning" (in Chess Tiger for example). >> >>And suddenly I find myself thinking about ideas I had never met before. >> >>Here I'm not trying to oppose your ideas. Actually I have forked out of the >>initial discussion about Deep Blue. >> > > >I think either approach is very interesting. I have done both although I >haven't done forward pruning in a _long_ time (other than null-move of >course). > > > > > >> >> >> >>>Their search definitely "worked". That seems to be all that counts in the >>>game of chess. Wins and losses.. >>> >>> >>> >>> >>>> >>>>I smell that there is something important behind this and I will have to think >>>>more about it. That's an interesting research area. >>>> >>>> >>> >>>It is also well-known. The two approaches are totally complementary. Same >>>final result. Totally different ways of getting there. >> >> >> >>That's what I wanted to say. >> >>For example you are at 5 plies before the horizon and decide to stop searching >>here. >> >>What is the equivalent of this when one is using extensions? > >You extend all the _other_ moves except here. > > > >> >>In other terms, can the definition of extensions be expanded to cover both >>"classical extensions" schemes AND pruning? > >I don't see why not. IE the only difference is going to be the iteration >depth you report. Which is better? reporting 10 but extending 2 plies, or >reporting 12 but cutting most stuff off at 10 plies? > >IE isn't a "forward prune" basically a "negative extension"?? > > >> >>I'm always interested in generalizations, as they can help to uncover new ideas. >> >>I don't remember having read a paper on this. >> >> >> >> >>>>>As far as your selective search comments, It is obvious (to me) that everybody >>>>>is not doing selectivity just deeply in the tree. It is being done near the >>>>>root as well, based on some very trivial oversights that some programs make from >>>>>time to time. Oversights that a 4 ply full-width search would see. >>>> >>>> >>>> >>>>It's not as simple as that. >>>> >>>>"Near the root" can mean several different things. >>>> >>>>You can apply some kind of gross pruning system near the root and make big >>>>shortsighted mistakes. >>>> >>>>You can also apply some detection near the root and collect information to prune >>>>later. Then you don't make such big mistakes. >>>> >>>>The argument that pruning will make obvious blunders sometimes is simply wrong. >>> >>>That argument is provable. Several have shown positions that Tiger simply >>>can not see. The last one posted here you replied "the forward pruning >>>simply misses that..." >> >> >>Yes I remember. >> >>It was Fernando using Chess Tiger for Palm in blitz. >> >>The program was reaching ply depth 3 and missed a fork (or something like that) >>at the second ply. >> >>I'm not sure you could catch the PC version as easily, even at bullet time >>controls. :) >> > >The one I recall wasn't a palm. It was a normal tiger. IE people regularly >report positions that fritz can simply not solve, period. Because the position >zaps null-move searchers. The same thing will happen to _any_ program that >does forward pruning, since there is no way to make it perfect enough to not >discard a good move that looks horrible by any imaginable rule. > >BTW, Tiger/Fritz aren't the only programs that have "killer positions". I >have more than enough for my program... So do humans, but it forward pruning is not only a good idea, it is essential for good play for humans. > > > >> >> >> >> Christophe
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