Author: Vincent Diepeveen
Date: 15:27:27 12/02/02
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On December 02, 2002 at 13:45:57, Peter McKenzie wrote: >I've been looking at some positions from the Warp-Diep game from the WCCC in >Maastricht this year. Here are a few test positions: > >[D]7k/p3Qp1p/1p2n3/4nqP1/2P5/2P3R1/P5RP/3r2BK w - - > >Warp played Qe8+ followed by Qa4 here, which wasn't very good. >Qf6+ was suggested and certainly looks like an improvement, although perhaps its >not so easy to white to make progress there. > >The current Warp however prefers Qxa7, which also looks good. Personally I like >Qxa7 better than Qf6. >What do other engines play here? DIEP only considers Qf6. I myself only consider Qf6 to be best move. I jumped up immediately pawn after Qe8. >[D]8/p4pkp/1p2n3/2P1n1P1/8/1QP3R1/P5RP/2qr2BK b - - Yes cool move. My score was a drawscore for Nf4. It is very trivially a draw though, i actually was hoping to win here myself, not so much to draw here, but that was a bit too much of a hope. >Here Diep played Nf4!! which forces a draw. How long do other engines take to >find Nf4 ? >Warp needs about 11 minutes on my PIII 1Ghz. > >[D]8/p4pkp/1p6/2P1n1P1/5n2/1QP1q3/P1R4P/6RK w - - > >This is the game after Nf4 Rc2 Rxg1 Rxg1 Qe3. >How long for your engine to show a draw score here? Warp's score drops to +0.3 >at depth 12, in about 3.5 minutes. I'll let it continue to see when it sees the >draw. > >thanks, >Peter
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