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Subject: Re: Attention - Slater Wold

Author: Keith Evans

Date: 13:34:00 04/10/03

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On April 10, 2003 at 14:58:35, Slater Wold wrote:

>On April 10, 2003 at 13:30:39, Keith Evans wrote:
>
>>On April 10, 2003 at 09:22:59, Marc Boulé wrote:
>>
>>>>If you are offering your services (I know you have some connections), that would
>>>>for sure probably be enough to spark enough interest to get this going again.
>>>
>>>I would also like to see such a project get started, even though I might not be
>>>able to contribute much time to it.
>>>
>>>It's good to hear from you guys again,
>>>
>>>Marc
>>
>>Hey Marc,
>>
>>I hadn't done anything because I didn't want to shell out for a board, and I was
>>pretty busy working on a chip.
>
>It was the software prices that turned me off.  Someone called me after I
>downloaded a demo of their software, and was trying to sale me this software for
>$15k.
>
>After I told him my plans, they told me they could work out a 'time-share'
>program, for about $9k a year.
>
>The saddest part is, that without this software the chess program would
>effectively run like crap.  That kinda did it in for me.

It's getting a little bit better. For small designs you might be able to
simulate the RTL with the free Icarus verilog simulator. It does have
problems/limitations, but might work out.

Then for synthesis + place and route you can get webpack for free. But that
doesn't address the larger Virtex parts. The largest part that it supports is a
little small for this type of application. Goog for learning anyhow.

But you shouldn't need to do any of this. I can get access to this stuff from
work (For example our copy of Synplicity is idle 95+% of the time). If not, then
I know of a consultant who has all of this at home. Plus he's a nut, so I could
probably get him interested in it. (He just bought the microblaze core and
development board so that means he either has a good idea that he hasn't told me
about, or it confirms that he's a bit nuts about Xilinx stuff. Or we're paying
him too much.)

Anyways I guess that the first thing I need to do is a simple Belle style move
generator in Verilog, and something to drive it. Once I have that going I'll let
you know. I will probably make it a little simpler than Marc's generator where
he added the pivot square stuff for example. That could always be added in later
if it's interesting. Next I would add some piece square evaluation and simple
search and get it playing online. Then it gets more interesting. I would
probably copy Deep Thought's pawn eval and ...

Keith



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