Author: Slater Wold
Date: 13:38:08 04/10/03
Go up one level in this thread
On April 10, 2003 at 16:34:00, Keith Evans wrote: >On April 10, 2003 at 14:58:35, Slater Wold wrote: > >>On April 10, 2003 at 13:30:39, Keith Evans wrote: >> >>>On April 10, 2003 at 09:22:59, Marc Boulé wrote: >>> >>>>>If you are offering your services (I know you have some connections), that would >>>>>for sure probably be enough to spark enough interest to get this going again. >>>> >>>>I would also like to see such a project get started, even though I might not be >>>>able to contribute much time to it. >>>> >>>>It's good to hear from you guys again, >>>> >>>>Marc >>> >>>Hey Marc, >>> >>>I hadn't done anything because I didn't want to shell out for a board, and I was >>>pretty busy working on a chip. >> >>It was the software prices that turned me off. Someone called me after I >>downloaded a demo of their software, and was trying to sale me this software for >>$15k. >> >>After I told him my plans, they told me they could work out a 'time-share' >>program, for about $9k a year. >> >>The saddest part is, that without this software the chess program would >>effectively run like crap. That kinda did it in for me. > >It's getting a little bit better. For small designs you might be able to >simulate the RTL with the free Icarus verilog simulator. It does have >problems/limitations, but might work out. > >Then for synthesis + place and route you can get webpack for free. But that >doesn't address the larger Virtex parts. The largest part that it supports is a >little small for this type of application. Goog for learning anyhow. > >But you shouldn't need to do any of this. I can get access to this stuff from >work (For example our copy of Synplicity is idle 95+% of the time). If not, then >I know of a consultant who has all of this at home. Plus he's a nut, so I could >probably get him interested in it. (He just bought the microblaze core and >development board so that means he either has a good idea that he hasn't told me >about, or it confirms that he's a bit nuts about Xilinx stuff. Or we're paying >him too much.) > >Anyways I guess that the first thing I need to do is a simple Belle style move >generator in Verilog, and something to drive it. Once I have that going I'll let >you know. I will probably make it a little simpler than Marc's generator where >he added the pivot square stuff for example. That could always be added in later >if it's interesting. Next I would add some piece square evaluation and simple >search and get it playing online. Then it gets more interesting. I would >probably copy Deep Thought's pawn eval and ... > >Keith If you're willing/able to do this, I'll be there next to you, helping every little bit I can.
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