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Subject: Re: FRC_TheBaron_101 Vs Fritz8 (Castling vs Not Castling rules)

Author: Uri Blass

Date: 06:32:28 06/24/03

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On June 24, 2003 at 09:20:38, Reinhard Scharnagl wrote:

>On June 24, 2003 at 07:03:17, Uri Blass wrote:
>
>>The refuse of Fritz to play can be fixed by the right interface without changing
>>the source code of Fritz.
>>
>>A program does not need to know the rules of the game in order to win.
>>It only needs to play legal moves and to accept the opponent moves.
>>
>>The problem of not accepting the opponent moves can be fixed by the right
>>interface that can send Fritz a FEN instead of a move in case of castling.
>
>Hi Uri,
>
>there is no doubt, that your idea is possible. But I do not see
>any reason for that. Suppose there would be a such sophisticated
>GUI, which enables traditional chess engines to play FRC, which
>would not playing any typical FRC castlings themself. Having old
>engines making a game of FRC which each other, they simply were
>playing a sort of Shuffle chess. Any real move characteristic
>to FRC would stem from a fully FRC enabled engine. But those
>engines would better play under a GUI like arena only with other
>FRC engines. Conventional engines have a lot of tournaments to
>find out, which of them would be stronger. When programmers of
>conventional chess engines would like to compete with FRC engines,
>they simply have to improve their program to be FRC enabled,
>that is all.
>
>Regards, Reinhard

The only point is that if traditional chess engines can beat FRC enabled engines
with the right GUI(and it was proved that Fritz8 can do it against the baron)
then programmers of the FRC enabled engines may get more FRC games against
stronger opponents.

Today if the programmers of FRC chess engines want to test their program against
other engines they have almost no opponents to test against them and
teaching traditional chess engines to play FRC in that way may help the FRC
programmers to get more computer opponents.

Uri



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