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Subject: Re: Another example of things that could happen

Author: Gian-Carlo Pascutto

Date: 06:27:56 12/10/03

Go up one level in this thread


On December 10, 2003 at 09:22:56, Robert Hyatt wrote:

>NO.  Here's why.  If you set the wrong time control and _then_ start the
>game, you are stuck.  Otherwise I would set a blitz time control and leave
>it active until the game reaches an important stage.  I'd then go back to
>the normal time control and use the extra time I have built up to hopefully
>find a way to win.  Unacceptable operator influence.

Not relevant to my post at all and what you describe isn't even allowed
under the current rules in any case (You can't enter fake time information).

Besides, you've been going on about how the operator should have zero
influence for the entrity of this thread and now you're saying I can
forfeit games for my program by setting up the wrong time?

--
GCP



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