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Subject: Re: Another example of things that could happen

Author: Uri Blass

Date: 06:59:44 12/10/03

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On December 10, 2003 at 09:27:56, Gian-Carlo Pascutto wrote:

>On December 10, 2003 at 09:22:56, Robert Hyatt wrote:
>
>>NO.  Here's why.  If you set the wrong time control and _then_ start the
>>game, you are stuck.  Otherwise I would set a blitz time control and leave
>>it active until the game reaches an important stage.  I'd then go back to
>>the normal time control and use the extra time I have built up to hopefully
>>find a way to win.  Unacceptable operator influence.
>
>Not relevant to my post at all and what you describe isn't even allowed
>under the current rules in any case (You can't enter fake time information).
>
>Besides, you've been going on about how the operator should have zero
>influence for the entrity of this thread and now you're saying I can
>forfeit games for my program by setting up the wrong time?
>
>--
>GCP

If you want to lose games for your program then you do not need to set up the
wrong time.

You can do it by other ways.
The point is that you are not allowed to change something after the game is
starting(except telling the program about the remaining time on the clock
because of operator time).

Uri



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