Author: Robert Hyatt
Date: 06:44:32 12/11/03
Go up one level in this thread
On December 11, 2003 at 06:29:59, Amir Ban wrote: >On December 10, 2003 at 18:56:58, Robert Hyatt wrote: > >>On December 10, 2003 at 18:40:02, Amir Ban wrote: >> >>>On December 10, 2003 at 18:20:48, Robert Hyatt wrote: >>> >>>>On December 10, 2003 at 17:41:49, Amir Ban wrote: >>>> >>>>>On December 10, 2003 at 10:14:18, Robert Hyatt wrote: >>>>> >>>>>>On December 10, 2003 at 09:23:38, Gian-Carlo Pascutto wrote: >>>>>> >>>>>>>On December 10, 2003 at 09:19:15, Robert Hyatt wrote: >>>>>>> >>>>>>>>Who set up such a rule? The rules I have always used for computer chess >>>>>>>>simply say that backing up, correcting the error, and playing on from there >>>>>>>>is the _right_ decision. Why would a speed chess tournament suddenly make >>>>>>>>operator errors fatal??? >>>>>>>> >>>>>>>>If it is true, it is about the lousiest rule I have heard of... >>>>>>> >>>>>>>Time is critical in the blitz games, and how are you going to >>>>>>>'correct' the time Junior lost because of my mistake? >>>>>>> >>>>>>>-- >>>>>>>GCP >>>>>> >>>>>>Usually a program knows how much time it used per move and records that >>>>>>in the game history. We did this _many_ times in Cray Blitz and when I >>>>>>typed "reset 31" and "display clock" we would see _exactly_ what the clock >>>>>>times were at that point in the game... >>>>> >>>>>Nobody cares what your internal clock shows in the blitz. >>>>> >>>>>The WCCC blitz tournament is organized pandemonium played for fun. You get 7 >>>>>minutes on a mechanical clock and you need to figure how much time to give your >>>>>program, play fast and make few mistakes. The "one hand" rule is enforced, >>>>>pieces get thrown on the floor, and clocks are in danger of being banged to >>>>>pieces. >>>>> >>>>>It is not meant to be a serious test of the programs. The fast operators >>>>>(notoriusly including Erdogan Gunes and Alex Kure) may win several points for >>>>>their program. >>>>> >>>>>Amir >>>> >>>> >>>>Now wouldn't an automatic interface tournament make _that_ more pleasant? >>>> >>> >>>It would be as thrilling as this engine match running on my nearby computer >>>*YAWN*. >>> >>>Amir >>> >>> >> >>Then let the operators have their _own_ blitz event. Since they are >>greatly influencing the outcome anyway. >> > >You mean the operator will actually need to think ? *shiver*. Count me out :) > > >>Is program X the _real_ world blitz champion? Or is it program X + operator >>Y? I never see _that_ on a box top. >> > >It's a nice title to write on a box, but it's not to be taken too seriously. > >Or maybe I say that because I can't manage to win those damn events. > >Amir I organized the first one as I was the organizer for the Nashville event. I did it at the request of many of the programmers from the previous year. I think we did this two years in a row and the programmers said "enough, this is too mind-numbing since typing speed is so important." Of course, I was very fast, having had lots of practice doing CB vs GM blitz demos all the time, but they were right. It was less fun and more hassle and we quit doing it. Doing it on a server would be interesting for spectators to watch, without being mind-numbing for the participants, of course... > > > >> >>>>Another point for such a change. >>>> >>>>Not that it will be done, of course.
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