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Subject: Re: Another example :)

Author: Amir Ban

Date: 03:29:59 12/11/03

Go up one level in this thread


On December 10, 2003 at 18:56:58, Robert Hyatt wrote:

>On December 10, 2003 at 18:40:02, Amir Ban wrote:
>
>>On December 10, 2003 at 18:20:48, Robert Hyatt wrote:
>>
>>>On December 10, 2003 at 17:41:49, Amir Ban wrote:
>>>
>>>>On December 10, 2003 at 10:14:18, Robert Hyatt wrote:
>>>>
>>>>>On December 10, 2003 at 09:23:38, Gian-Carlo Pascutto wrote:
>>>>>
>>>>>>On December 10, 2003 at 09:19:15, Robert Hyatt wrote:
>>>>>>
>>>>>>>Who set up such a rule?  The rules I have always used for computer chess
>>>>>>>simply say that backing up, correcting the error, and playing on from there
>>>>>>>is the _right_ decision.  Why would a speed chess tournament suddenly make
>>>>>>>operator errors fatal???
>>>>>>>
>>>>>>>If it is true, it is about the lousiest rule I have heard of...
>>>>>>
>>>>>>Time is critical in the blitz games, and how are you going to
>>>>>>'correct' the time Junior lost because of my mistake?
>>>>>>
>>>>>>--
>>>>>>GCP
>>>>>
>>>>>Usually a program knows how much time it used per move and records that
>>>>>in the game history.  We did this _many_ times in Cray Blitz and when I
>>>>>typed "reset 31" and "display clock" we would see _exactly_ what the clock
>>>>>times were at that point in the game...
>>>>
>>>>Nobody cares what your internal clock shows in the blitz.
>>>>
>>>>The WCCC blitz tournament is organized pandemonium played for fun. You get 7
>>>>minutes on a mechanical clock and you need to figure how much time to give your
>>>>program, play fast and make few mistakes. The "one hand" rule is enforced,
>>>>pieces get thrown on the floor, and clocks are in danger of being banged to
>>>>pieces.
>>>>
>>>>It is not meant to be a serious test of the programs. The fast operators
>>>>(notoriusly including Erdogan Gunes and Alex Kure) may win several points for
>>>>their program.
>>>>
>>>>Amir
>>>
>>>
>>>Now wouldn't an automatic interface tournament make _that_ more pleasant?
>>>
>>
>>It would be as thrilling as this engine match running on my nearby computer
>>*YAWN*.
>>
>>Amir
>>
>>
>
>Then let the operators have their _own_ blitz event.  Since they are
>greatly influencing the outcome anyway.
>

You mean the operator will actually need to think ? *shiver*. Count me out :)


>Is program X the _real_ world blitz champion?  Or is it program X + operator
>Y?  I never see _that_ on a box top.
>

It's a nice title to write on a box, but it's not to be taken too seriously.

Or maybe I say that because I can't manage to win those damn events.

Amir



>
>>>Another point for such a change.
>>>
>>>Not that it will be done, of course.



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