Author: Tord Romstad
Date: 03:26:47 01/15/04
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On January 14, 2004 at 20:11:53, Dann Corbit wrote: >On January 14, 2004 at 16:49:29, Tord Romstad wrote: > >>Another simple trick is to reduce the resolution of your evaluation >>function. In my pre-MTD(f) days, I used pawn=128. I still use pawn=128 >>as the internal unit in my evaluation function, but before returning >>the final score I divide the score by 2. This simple change made my >>search noticably more efficient. > >Did you try other divisors besides 2? No, not yet. When I have cleaned up my source code a bit, I plan to make it possible to choose the divisor in my init file. I don't think bigger divisors would result in stronger play, though. It would make the engine faster, but I am afraid a lower resolution would hurt the already poor positional knowledge of Gothmog. Tord
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