Author: Uri Blass
Date: 15:24:35 01/24/04
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On January 24, 2004 at 17:58:54, Anthony Cozzie wrote: >On January 24, 2004 at 15:57:50, Mike Siler wrote: > >>In an average middlegame position, around 80-85% of the nodes my program >>searches are quiesce nodes. I have a static exchange evaluator and I only search >>captures with SEE value > 0. It seems like other engines are always under 25% >>qnodes. What else should I be doing to reduce these numbers? >> >>Michael > >Zappa has similar percentages. Only engines that forward prune will have 30% >qnodes. > >anthony It is dependent on the definition of qnodes. Mike did not use the right definition but if I remember correctly even tscp has not more than 30% qnodes based on the right definition. Engines that use checks and other moves in the qsearch may have more than 30% if they do not do a lot of pruning. Uri
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