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Subject: evaluation tuning tricks

Author: Peter Alloysius

Date: 01:58:06 03/17/04


what are tricks for evaluation tuning so that it could
search less nodes?

i noted that my engine use exactly same move ordering scheme as
crafty but it still search much more nodes.
my engine also use adaptive null move, and futility pruning.

so i think the problem is on evaluation tuning.
i heard that tuning evaluation function can reduces node searched,
so what's the trick?

i will appreciate any answer. thanks
sorry with my poor english.



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