Author: Peter Alloysius
Date: 01:58:06 03/17/04
what are tricks for evaluation tuning so that it could search less nodes? i noted that my engine use exactly same move ordering scheme as crafty but it still search much more nodes. my engine also use adaptive null move, and futility pruning. so i think the problem is on evaluation tuning. i heard that tuning evaluation function can reduces node searched, so what's the trick? i will appreciate any answer. thanks sorry with my poor english.
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