Author: Charles Roberson
Date: 12:54:58 02/16/05
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On February 16, 2005 at 15:41:40, Robert Hyatt wrote: >On February 16, 2005 at 15:31:35, Charles Roberson wrote: > >>On February 16, 2005 at 14:40:41, Dann Corbit wrote: >> >>>On February 16, 2005 at 13:40:07, Russell Reagan wrote: >>> >>>>On February 16, 2005 at 10:46:39, Robert Hyatt wrote: >>>> >>>>>On February 15, 2005 at 18:38:43, John Merlino wrote: >>>>> >My original intent for crafty was that someone would take the complete program, >and replace just the part they were interested in fiddling with. Say the >evaluation. Or the search. Or a new move generation approach. Then they could >test their ideas to see if they were good, bad or ugly. But once competition in >a chess event is attempted, I think the non-unique parts of the code have to be >the product of the author's work product. Eval, search, anything that can take >a given input and produce more than one correct output. Yes, that is the start of what I am looking for. "anything that can take a given input and produce more than one correct output." Thus, a legal move generator is clonable, but the move ordering mechanism is not.
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