Author: Robert Hyatt
Date: 17:54:36 02/16/05
Go up one level in this thread
On February 16, 2005 at 15:54:58, Charles Roberson wrote: >On February 16, 2005 at 15:41:40, Robert Hyatt wrote: > >>On February 16, 2005 at 15:31:35, Charles Roberson wrote: >> >>>On February 16, 2005 at 14:40:41, Dann Corbit wrote: >>> >>>>On February 16, 2005 at 13:40:07, Russell Reagan wrote: >>>> >>>>>On February 16, 2005 at 10:46:39, Robert Hyatt wrote: >>>>> >>>>>>On February 15, 2005 at 18:38:43, John Merlino wrote: >>>>>> >>My original intent for crafty was that someone would take the complete program, >>and replace just the part they were interested in fiddling with. Say the >>evaluation. Or the search. Or a new move generation approach. Then they could >>test their ideas to see if they were good, bad or ugly. But once competition in >>a chess event is attempted, I think the non-unique parts of the code have to be >>the product of the author's work product. Eval, search, anything that can take >>a given input and produce more than one correct output. > > > Yes, that is the start of what I am looking for. "anything that can take > a given input and produce more than one correct output." > Thus, a legal move generator is clonable, but the move ordering > mechanism is not. that is a variation of the "litmus test" for patentable software ideas...
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