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Subject: Fruit and basic endgame evaluation in general.

Author: Eric Oldre

Date: 18:26:29 11/29/05


I was examining the endgame evaluation functions of fruit (2.1) and I had some
questions.

I like how fruit examines different combinations of material and can in certain
cases say that this is a draw for sure, or in other cases go into deeper
heuristics to discover the draw (or win?).

As far as i can tell it is doing all this without precomputed bitbases.

Since I certainly don't want to just copy the exact algorithms that Fruit uses
for each case, I'd like to learn more about some of these basic endgames. Does
anyone have links, or good book recommendations they recommend for some of this
stuff?

For example, how to evaluate KBKP, KPBKP, etc?

Thanks for any help you might have.

Eric




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