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Subject: Re: Fruit and basic endgame evaluation in general.

Author: Dann Corbit

Date: 19:49:20 11/29/05

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On November 29, 2005 at 21:26:29, Eric Oldre wrote:

>I was examining the endgame evaluation functions of fruit (2.1) and I had some
>questions.
>
>I like how fruit examines different combinations of material and can in certain
>cases say that this is a draw for sure, or in other cases go into deeper
>heuristics to discover the draw (or win?).
>
>As far as i can tell it is doing all this without precomputed bitbases.
>
>Since I certainly don't want to just copy the exact algorithms that Fruit uses
>for each case, I'd like to learn more about some of these basic endgames. Does
>anyone have links, or good book recommendations they recommend for some of this
>stuff?
>
>For example, how to evaluate KBKP, KPBKP, etc?

For KBkp if KB can block or capture p, then it is drawn.
For KPBkp, some approach like Freezer would be needed.

>Thanks for any help you might have.

I doubt if there are any easy answers.  If there are, I would like to hear them
too.



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