Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: about bug in fruit.2.2(I send bug report to fabien few minutes ago)

Author: chandler yergin

Date: 03:53:19 12/02/05

Go up one level in this thread


On December 02, 2005 at 03:29:45, Martin Giepmans wrote:

>On December 02, 2005 at 03:16:35, Martin Giepmans wrote:
>
>>Of course only Fabien can know, but a possible explanation is that Fruit uses
>>extensions that depend on game history, for example a recapture extension for
>>recaptures on ply 1.
>>When you enter the game there is a recapture (e5xf6) on ply 1 but when you enter
>>the position there is none. This results in a different search tree.
>>
>>Martin
>
>
>There is already a difference at depth 6, more extensions (i.e. higher max.
>depth; I assume that the number after 6/ is the maximum depth?) and more nodes
>when the game is entered.
>This could be caused by history dependent extensions such as a recapture
>extension on ply 1.
>
>
>position entered:
>1.Qxc3 Qxc3 2.bxc3 fxe5 3.Rd1 hxg4 4.Kc2
>  =  (-0.17)   Depth: 6/16   00:00:00  21kN
>
>game entered:
>34.Qxc3 Qxc3 35.bxc3 fxe5 36.Rd1 hxg4 37.Kc2
>  =  (-0.17)   Depth: 6/18   00:00:00  22kN
>
>
>
>Now I'm curious what Fabien will say .. :)
>
>Martin
   I think you nailed it.
"Of course only Fabien can know, but a possible explanation is that Fruit uses
extensions that depend on game history, for example a recapture extension for
recaptures on ply 1.
When you enter the game there is a recapture (e5xf6) on ply 1 but when you enter
the position there is none. This results in a different search tree."

Of course games history has everything to do with it.
Hash is kept as the position is evaluated 1/2 move = 1 Ply at a time.





This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.