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Subject: Re: Gambit Fruit Beta 4bx available.

Author: Peter Eizenhammer

Date: 13:28:44 12/05/05

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On December 05, 2005 at 15:58:30, Ryan B. wrote:

>Fixed a bug that hurt play in mid to late games in Beta 4b and added some king
>safety tuning options.
>
>Ryan

Hello Ryan,
just a little question:
For some games at 1 min/game + 1sec/move I set chessknowledge to 500,
so that lazy eval should be off, right?
The results were surprisingly good, GF4bx was ahead of Fritz9 and Rybka,
and face to face with Sh9CB, in 20 game matches.
(few games, short time control, of course ...)

I dont really think to have found something, but nevertheless the question:
Is it possible that lazy eval does hurt for the new version(s), with the new
knowledge implemented?
(I expected the chess knowledge 500 to work clearly worse, but play looked
really good for bad human watcher.
I wanted to ask, because it happens much more often that a new "setting" hurts
strength.)

It is of course possible that results were lucky and my impression completely
wrong,
but maybe you have an opinion about this lazy eval issue?

Peter




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